Update: special officers availability, rewriting and bugfixes

Crying Suns

Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

[img]{STEAM_CLAN_IMAGE}/33009682/0d6b2e8767aaacffc906c883dccee86b47cafd6a.png[/img] Greetings fellow space explorers! Here is a new update to correct some bugs and improve some features following your valuable feedbacks: [b]Gameplay[/b] [list] [*] We started to improve the special officers "growing" feature. Previously, there was a 50% chance to have 1 special officer randomly selected among those available. Now the chances start at 50% with 1 officer and each unlocked officer adds 4% more chance. With all 13 officers unlocked, the chances are 100% (meaning one special officer available for each new run). We are still working on a bigger redesign of this feature but for the time being it should make it a bit smoother and more interesting. [/list] [b]Story, events and texts[/b] [list] [*] We made small adjustments to the final dialog, clarified a few loose ends that were not intended. [*] We rewrote some lines that were insensitive and hurtful about cancer or tumor. [/list] [b]Interface, Graphics and Sounds[/b] [list] [*] We improved the visibility of special officers in shops. [*] Auxiliary systems that can't be stacked now cannot be bought twice in the shops. [/list] [b]BugFix Major[/b] [list] [*] Fixed a bug where the Shredder and Basilisk units stopped applying their ability after being re-deployed during a fight. [*] Fixed a bug where people having finished the demo could not use the "reset chapter" feature. [*] Fixed a bug where the Church Battleship was not able to scavenge any Neo-N while at level 0 upgrade. [/list] [b]BugFix Minor[/b] [list] [*] Fixed a bug where the docks were not updated after selling the brutal deployer. [*] Fixed a bug where a unit that was chasing a target at the moment of its death, was re-deployed with the same chasing target. [/list] [b]EDIT 31st Oct 2019:[/b] [i]We just fixed a breaking error introduced in this last update. When loading the game with a current run with a battleship equipped with the brutal deployer auxiliary system, it caused the run save to crash and be discarded into a backup folder. It's now fully corrected.[/i] Thanks again for your feedbacks and for helping us making this game everyday better and better! Don't forget to leave a Steam review on our [url=https://store.steampowered.com/app/873940/Crying_Suns/]store page[/url]. You can also leave your review on [url=https://www.metacritic.com/game/pc/crying-suns]Metacritic[/url].