[UPDATE] Replayable chapters, events repetitions fixed, and many other things

Crying Suns

Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.

[img]{STEAM_CLAN_IMAGE}/33009682/0f2d5e79000780bd95aa7fd76dc5d7ffb09e2680.png[/img] [b]Greetings Crying Suns fans,[/b] Crying Suns was launched almost a month ago and thanks to your valuable feedbacks since the release, we were able to define our next priorities to improve our game. Following your comments and reviews, we mainly worked on 3 big subjects : [list] [*] Make the game replayable [*] Lower the repetitiveness of some events [*] Refine some gameplay parameters to provide a better experience [/list] [h1]Replayability:[/h1] We developed a new [b]“chapter selection” feature[/b]. After completing the story, you are now able to [b]replay any of the 6 story chapters[/b] (with or without the story events, as you can reset the story on each chapter) and of course, with any of the battleships and officers you unlocked until then. Thanks to this new feature, you will be able to finally unlock story achievements you may have missed in your first runs! In addition, [b]new Steam Achievements[/b] have been added for completing all chapters with every battleship, although only your future runs will count for these achievements (unfortunately, save files from previous versions don’t contain the information about which chapter was achieved with which battleship). [img]{STEAM_CLAN_IMAGE}/33009682/35191c2dd62ac1047813723f94ebbfe1aa13033e.png[/img] [h1]Events repetitiveness corrected:[/h1] Following multiple players reports that a small group of events appeared very frequently, we conducted a complete audit of the event procedural generation. We found several blocking issues that were provoking statistical aberrations. We also found that we had too much constraints on events generations (related to graphical environments, gamedesign constraints or POI types) which made [b]20 to 30 events to be mostly picked against the few hundreds of them (!)[/b] We conducted a complete redesign of our approach and [b]the repetitions of events should occur a lot less often now.[/b] A lot of events that were almost never picked before should now reappear and most of the time there shouldn't be much repetition between two consecutive full runs. [h1]Gameplay adjustments:[/h1] We reworked some game parameters to improve the global game experience, including a rebalancing of Neo-N distribution (making it fairer mostly), adjustments on some weapons effects and some squadrons abilities. We also heard your feedbacks about the lack of difference between the unlockable battleships so we started to adjust their characteristics to foster diversity among them and encourage various game strategies. We will continue these improvements in the next versions of course. As planned in the roadmap, we also started to integrate the [b]cloud save feature[/b] although this one will only be available from the next version as we need players to update first their data files with this version. At the end of this post, you will find the whole detailed list of corrections we made thanks to your feedbacks. Don't hesitate to use the [url=https://steamcommunity.com/app/873940/discussions/]Steam forum[/url] or our [url=https://discordapp.com/invite/jgdQ7XY]discord channel[/url] to report any problem you might encounter in the game. Your feedbacks are crucial for us to improve the game experience. Enjoy! The Crying Suns development team ************************************************************************************************* ************************************************************************************************* [h1]Full changelog 1.10.0 :[/h1] [b]META[/b] [list] [*] [New Steam achievements] New achievements for completing all chapters with each battleship. Earning those Steam Achievements in Hard difficulty will automatically grant easy or normal version of the same achievement. Unfortunately, as mentioned before, those data were not available in the save file, so all progression on those Steam achievements will start from scratch. [/list] [b]Gameplay[/b] [list] [*] [NEW FEATURE] Chapter selection is now available after completing the story. New achievements have been added for completing all chapters with a battleship. It's also now possible (after completing the story) to reset a single chapter story, allowing to try again to unlock a missed achievement. [*] The space bender weapons were improved. All MK versions have now the same teleport long distance, 7 cells, instead of 2, 5 and 7 (for MK I, II and III respectively). Their cooldown and area of effect have been rebalanced too. [*] Neo-N refueling random generation has been slightly rebalanced to avoid extreme situations and provide a fairer experience. [*] Fixed an exploit allowing Flak weapons to reset their current pattern by undocking/redeploying them during tactical pause [*] Rebalanced some battleships maximum upgrade levels [*] Kaos class battleship has been improved (4 more hangar slots for squadrons) [*] Boomer squadrons ability (Exploding) has been rebalanced (from 6/12/18 damage per MK level to 10/14/18) [*] Jericho Class Battleship has been nerfed a bit, losing 1 level of hull bar upgrade at start (all difficulties) [/list] [b]Story, events and texts[/b] [list] [*] [MAJOR] Complete redesign and correction of our events distribution approach. [*] [RU] Fixed a mistranslation for the Instant loader description. [*] [EN] Multiple typos fixes and improvements on interface and dialogs [/list] [b]Interface, Graphics and Sounds[/b] [list] [*] The remaining quantity of repair available in shops was misleading, it has been improved to be more obvious. [*] Improved the reinforcement feedback to make it more visible. [*] Changed the display order of the mission dashboard summary during the expedition to match the order of the item in the dashboard pre-expedition [/list] [b]BugFix Major[/b] [list] [*] Fixed an issue where there was a weird visual "jump" appearing sometime when returning from an expedition to the command center. [*] Fixed an issue where the visual displaying a weapon target was not cleaned after shooting [*] Fixed an issue where a lot of people were skipping dialog by mistake, the delay before being able to skip the next dialog has been extended to avoid this. [*] Fixed an issue where sometimes some objects on the battlefield were not teleported as planned [*] Fixed an issue where in the battleship selection menu, the battleships starting hull bars and health points were not displayed properly according to the difficulty (in easy mode starting battleships have more level in hull upgrades). [*] Fixed an issue where the "lose 1 hull bar" condition appearing in some events was marked as "not available" if you had only 2 available hull bars. [*] Fixed an issue where in some cases, just after selecting a new battleship in the run customization screen and clicking on “start”, nothing happened and the players were stuck with no interface. [*] Fixed an issue where the expedition dashboard was displaying wrong information (by 1) in some case [/list] [b]BugFix Minor[/b] [list] [*] Fixed an issue where an expedition sound was not stopped and stayed in the background when the officer died. [*] Fixed an issue where hovering skills in the "resolution" part of the expedition was returning a "missing translation message" [*] Fixed an issue where final boss (chapter 6) officers were not displayed "properly". [/list]