Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
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[b]Greetings Crying Suns fans!
Alt Shift team is currently working on some big changes and improvements for Crying Suns. Before going further into the details of what’s coming, here is a quick list of changes we pushed a few minutes ago:[/b]
[h1]11/15/2019 Update:[/h1]
[b]Story, events and texts[/b]
- We improved again the events procedural distribution. The average distance between two events repetition has been increased. We also fixed some remaining statistically rare situations where the minimum distance between two similar events could have been still too low.
[b]Gameplay:[/b]
- It's now impossible to have two cryopod events during an expedition
[b]Interface, Graphics and Sounds[/b]
- Frigate laser projectile effects were not the ones intended on most of the frigates, it has been corrected.
[b]BugFix Major[/b]
- We fixed a major issue where the previous save "recuperation mode" was not working properly.
- We fixed a major issue where, in case of a power outage while saving, all the save files were wiped off.
[b]BugFix Minor[/b]
- We fixed the allowed memory size for the sound engine that might have been insufficient, causing sound issues.
[h1]A quick look back [/h1]
If you followed our last announcements and updates, you already know that many corrections and improvements have been made such as:
[list]
[*] A new chapter selection feature allowing a much higher replayability (with new Steam achievements related).
[*] A big rework of events distribution to prevent repetitions
[*] A first rework on special officers availability (still ongoing, see below)
[*] Game balancing adjustments
[*] Ergonomy and “quality of life” improvements
[*] The Steam Cloud save feature
[*] And many bugs corrected, of course
[/list]
[h1]What’s coming[/h1]
Following the roadmap we announced a few weeks ago but also your valuable feedbacks on Steam and Discord, here are the ongoing subjects we are working on right now until January 2020:
[list]
[*] [b]A complete rework of special officers selection/availability[/b], much easier to understand and much more interesting to play.
[*] [b]A deep rebalancing of the unlockable battleships[/b], the idea being to allow more gameplay diversity between them and more advanced strategies.
[*] This rework involved a long and deep rethink on a strategic level to ensure a global consistency and will also come with a lot of [b]brand new contents[/b] (officers abilities, squadrons, weapons) and updates to existing ones to support these changes (an open beta will allow the beta-testers to try and evaluate these substantial changes very soon).
[*] [b]Brand new events[/b] including new quests, risky situations and skill related situations.
[*] [b]New contents[/b] to improve environment diversity (new stations, new civilian ships)
[*] The [b]iPad version[/b] is progressing everyday (stretch your fingers ;) )
[*] Of course, lots of bug fixes and “quality of life” improvements.
[*] And maybe a small surprise for players who will finish the whole game with every battleship in Hard mode ;)
[/list]
Finally, the [b]Artbook[/b] is almost ready! Here is a glimpse of it: 128 pages of Crying Suns artwork, unreleased contents and researches, a premium hard cover, in short: a very exclusive item for the biggest fans.
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The only remaining question is the number of Artbooks we should print. We already have around 100 copies planned to be sent to our Kickstarter backers but if you are interested too,[b] please comment this post with a “+1” or “+X” [/b](X being the number of copies you might want) so we could define a rough number. Its price should be around $40 before shipping costs.
Thanks again for your support!