Update Sept 23

[h1][b][u]Patch 23 September 2019[/u][/b] [/h1] Hi guys and guuurls and welcome back to Ant Queen 3D! [u][h1][u][b]New Stuff[/b][/u][/h1] [/u][list] [*]New amazing mushroom chambers have been added in the game [*]Mushroom chambers can be added just like egg chambers or replete chambers [*]Each mushroom chamber can hold between 10 and 20 mushrooms that can be harvested by the ants with cleaning mushroom task activated. When an ant cleans a mushroom, it becomes a food source and then ants that have the feeding task activated will go and use it to feed the queen or the repletes [*]Mushrooms duplicate over a random time and if the mushroom chamber where they are is saturated, they start the crumble the tunnels nearby and reducing the max room the colony has [*]After a water flood form a rainfall goes away, for each mushroom chamber you have a bunch of mushrooms will be created [*]New Ui buttons for the selection of ants. You can now select each ant class and each ant type. They are placed in group of 5 buttons each of one color Brown-red-yellow-green-blue [*]When the player clicks on an icon it opens a small menu where you can select +5 +15 +1/2 + 2/3 all. A text shows what are you selecting also ex: Selecting Yellow Diggers [*]Egg UI has also been changed. it has migrated next to the spawning buttons. It's not finish, but it's better than previous circle buttons [*]SHIFT key now deselects ants or cancels actions such as putting a chamber [*]Level 16 has been added. There are 4 grasshoppers that duplicate and you got 30min to kill all the grass hoppers on the map. The map really gets swarmed and the player needs to kill the 4 boss and all the spawned baby grasshoppers [*]You can now see how many slots a new chamber would have [*]Chamber visual system has been reversed. If a chamber has 3 spots, circles will appear when they are used [/list] [h1][u][b]Fixed Bugs[/b][/u][/h1] [list] [*]If the player changes the speed during the game, the countdowns like npc spawning, ants losing food, etc will change accordingly and not only when they start back again [*]Activated NPC bosses will stay near their starting zone and not walk all over the map [*]I think i solved the issue where repletes would not get fed [*]Tunnels won't collapse anymore over a set time. Only mushrooms will create collapsing dirt blocks [*]Physiogastry value will not stay blocked at 0 anymore. I completely did a new equation with no possible zeros. Maybe it goes up too fast now. To be tested [*]Ant counts numbers have been reduce to fit more the circles [*]Fixed a bug where a replete would die while an ant would be on its way to feed it. The ant carrying the food would get stuck with food in its mouth and stop moving [*]Fixed a few rock collider issues that would break the pathfinding. If the player would have had the entrance under a rock the rocks will be destroyed [*]The player can no longer set patrollers while underground [*]Flood water won't go as high as before and it will start from down go up and go back down again [*]Grasshoppers of tier 3 a way bigger and more resistant [*]Level texts have been changed to explain to deselect with Shift key [*]Added the shift key in the small indicator at the lower part of the screen [*]As always, typos!!! [/list] [h1][u][b]To Do[/b][/u][/h1] [olist] [*]Finish Level 16 [*]Add the Control key with scrolling of mouse or + - to increment or reduce the number of ants selected. Ex: if you have 3 workers, 4 diggers and 1 soldier, if you scroll up + hold control you would have 4,5,2 respectively [*]Add Level 17 with the tutorial of mushroom chambers [/olist] [h1]Special thanks to [/h1] ralfaltmann Capuzzi09 Lazytribe Thank you and have a good week!