Update released: 0.18.51.0

Townsmen VR

Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics. It combines elements of a God-game simulation and a classic building game with the interactive possibilities of VR.

New features: [list] [*] Added option to talk to your townsmen (they react to greetings like "Hi!" or "Hello!" and get offended if you insult them. [*] Added option to deactivate voice input in general. [*] People can now stand on soldier buildings with a flat roof (archer barracks, crossbowmen barracks and knight castle). [/list] General fixes: [list] [*] Removed broken translations for Spanish, French, Italian, Japanese, Korean, Dutch, Portuguese, Russian, Thai, Turkish, Simplified Chinese, Traditional Chinese. [*] Fixed controller bindings for Mixed Reality and Oculus controllers to detect index finger movement. [*] Enabled finger movement in loading scenes. [*] Fixed problem grabbing resources from the "trading" storages from harbors. [*] Fixed spawn animations playing when they shouldn't. [*] Fixed more jobs and resources being shown in the island info than actually available on this island. [*] Deactivated global illumination in loading and splash scenes. [*] Fixed unlock effects (buildings, research etc.) being shown after loading if they already have been shown before. [*] Fixed showing overlapping construction steps after loading. [*] Deleted a stone on the ground of enemy gate destruction steps that would float in some maps. [*] Fixed missing reference of trading point from both TradingController and TradingSlot on load. [*] Fixed an issue where a ship could be sent back to the spawn position after save/load. [*] Brew resource collider is now a cube, so it doesn't roll when dropped. [*] Fixed chests hidden on islands already showing their info button before they have been found. [*] Blocked some places where buildings could be constructed although there was not enough space vertically (overhanging cliffs). [/list] Level specific fixes: [list] [*] Made some decoration removable on Fog Island, Treasure Island, Capital Island, Solitary Island, New Port. [*] Fixed Fog Island quest system: unlock of residence moved to later point in quest line to prevent skipping ahead when playing very fast. [*] Deactivated normal fish spawning in Capital Island ocean. [*] Fixed fish on Twin Island swimming through a small island in the lake. [*] Adjusted Twin Island ship route to avoid possible collisions with other routes. [*] Fixed Solitary Island cut off voice line of Enswick. [*] Fixed Prison Island game over message not triggering when catapult is destroyed. [*] Fixed New Port mine being counted as under water. [*] Fixed quest on New Port finishing before the required trade ship is built. [*] Fixed some enemy towers on Volcano Island not allowing people to stand on top of them. [*] Removed back-face culling of volcano shader (should now also be visible from within the island). [/list] Known major issues: [list] [*] Trading and ships still can have some issues not being loaded correctly after saving. We are still working on a fix. [*] The game won't load if your system language is Turkish. This will be fixed in the next update. [/list]