Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics. It combines elements of a God-game simulation and a classic building game with the interactive possibilities of VR.
New features:
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[*] Added option to talk to your townsmen (they react to greetings like "Hi!" or "Hello!" and get offended if you insult them.
[*] Added option to deactivate voice input in general.
[*] People can now stand on soldier buildings with a flat roof (archer barracks, crossbowmen barracks and knight castle).
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General fixes:
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[*] Removed broken translations for Spanish, French, Italian, Japanese, Korean, Dutch, Portuguese, Russian, Thai, Turkish, Simplified Chinese, Traditional Chinese.
[*] Fixed controller bindings for Mixed Reality and Oculus controllers to detect index finger movement.
[*] Enabled finger movement in loading scenes.
[*] Fixed problem grabbing resources from the "trading" storages from harbors.
[*] Fixed spawn animations playing when they shouldn't.
[*] Fixed more jobs and resources being shown in the island info than actually available on this island.
[*] Deactivated global illumination in loading and splash scenes.
[*] Fixed unlock effects (buildings, research etc.) being shown after loading if they already have been shown before.
[*] Fixed showing overlapping construction steps after loading.
[*] Deleted a stone on the ground of enemy gate destruction steps that would float in some maps.
[*] Fixed missing reference of trading point from both TradingController and TradingSlot on load.
[*] Fixed an issue where a ship could be sent back to the spawn position after save/load.
[*] Brew resource collider is now a cube, so it doesn't roll when dropped.
[*] Fixed chests hidden on islands already showing their info button before they have been found.
[*] Blocked some places where buildings could be constructed although there was not enough space vertically (overhanging cliffs).
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Level specific fixes:
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[*] Made some decoration removable on Fog Island, Treasure Island, Capital Island, Solitary Island, New Port.
[*] Fixed Fog Island quest system: unlock of residence moved to later point in quest line to prevent skipping ahead when playing very fast.
[*] Deactivated normal fish spawning in Capital Island ocean.
[*] Fixed fish on Twin Island swimming through a small island in the lake.
[*] Adjusted Twin Island ship route to avoid possible collisions with other routes.
[*] Fixed Solitary Island cut off voice line of Enswick.
[*] Fixed Prison Island game over message not triggering when catapult is destroyed.
[*] Fixed New Port mine being counted as under water.
[*] Fixed quest on New Port finishing before the required trade ship is built.
[*] Fixed some enemy towers on Volcano Island not allowing people to stand on top of them.
[*] Removed back-face culling of volcano shader (should now also be visible from within the island).
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Known major issues:
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[*] Trading and ships still can have some issues not being loaded correctly after saving. We are still working on a fix.
[*] The game won't load if your system language is Turkish. This will be fixed in the next update.
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