Update 1.1.0.2 + Sale

Townsmen VR

Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics. It combines elements of a God-game simulation and a classic building game with the interactive possibilities of VR.

Hello, friends! Townsmen VR is getting a new Patch on Steam. It includes a bunch of fixes all over the place and a couple new features. We hope you enjoy it and thank you so much for playing! [h1][b]Full Patch Notes - Version 1.1.0.2[/b][/h1] [h2][u]New features: [/u][/h2] • Added improved building placement feedback: color coded outlines now show the required even space around the construction site. • Made talking NPCs actually look at the player. • Added Steam Community Items (Trading cards, badges, emoticons, backgrounds). [h2][u]General fixes: [/u][/h2] • You are now able to drop townies on your hand without them falling over. • Implemented new underwater shaders for all levels to prevent flickering. • Fixed an issue with townies interrupting each other's work in certain situations. • Implemented saving for quest timers (also used for sandbox attacks and more), previously when you saved while they were running, they would always restart after loading. • Fixed save & load issue on resource chests after some contents have been depleted. • Fixed underwater splash effects at the player's hands appearing way below the ocean's surface. [h2][u]Ship and trading specific fixes: [/u][/h2] • Updated save system to ensure that the ship starts the route where it was saved instead of going back to the first waypoint. • Fixed issue with lost trade player ship on save & load while returning from horizon. • Fixed the hook at the harbor being too low at the start and then jumping up the first time it is used for trading. • Fixed an error on ships that aren't setup for trading. • Fixed random attacks always coming from same route. • Fixed errors connected to interrupted trades. [h2][u]Level specific fixes: [/u][/h2] • Made harbor indestructible on Solitary Island and Sunken Island. • Made the 10 minute timer for Smuggler's Cove quests to build town buildings optional, now if you already have built those buildings, the timer will be skipped. • Fixed softlock in New Port where a pirate ship wouldn't come back if you had a lot of troops already when it disappeared on the horizon. [h2][u]UI specific fixes: [/u][/h2] • Fixed issue that building info can't be reopened. • Fixed the UI pointer ray disappearing when placing a construction site and then opening another menu (like the main menu) before the placement timer has finished. • Fixed the UI pointer ray being blocked while placing building addons. Now it should be possible to build several addons in quick succession. • Increased scale of build menu and island info. • Research for buildings of the highest levels is now locked until the previous level has been researched (affecting church and barracks for sowrdsmen and crossbowmen). • Fixed issues with info UI. • Updated building info UI of gold mine to use the same layout as all the others. • Adjusted info UI layout on harbor and ship. • Fixed harbor info UI to properly show resource display of used storage after loading.