Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics. It combines elements of a God-game simulation and a classic building game with the interactive possibilities of VR.
Hello, friends!
It might be a bit early in the year for spring cleaning, but we got rid of a lot of pesky bugs and also added some quality of life features.
[h1]New Features[/h1]
[img]{STEAM_CLAN_IMAGE}/31950957/6e9671ae700b1db522bc53eda2f464793ae623b5.png[/img]
[h2]Highlight grabbable objects[/h2]
Did you ever accidentally pick up the wrong person? We now added an option to highlight objects or people if they are in range to be grabbed. This allows for much more precision, especially if there are a lot of potential targets close together.
[h2]Rotate and zoom with one hand[/h2]
We added an option to rotate and zoom with either the left or right stick/touchpad. You can decide if you want to use this feature and on which hand. The other hand will still be available for all menu related uses.
[h2]More reliable pointer[/h2]
When using the build menu, you always had the option to grab the buildings directly with your hand or with the pointer ray. This pointer had some issues that made it a much less reliable tool. Buildings in the build menu rotated faster when you point anywhere on the panel. Now they only rotate faster when you directly point at them to indicate you can now grab them. We also fixed issues that prevented you from picking up construction sites directly after being placed on the ground. This should make readjusting the position and rotation much easier.
[h2]Show new buildings[/h2]
When new buildings are unlocked during tutorials, they are now not just highlighted with a glow effect in the build menu, the build menu now also actively scrolls to the new item. This should help new players who might not have found out yet that there are more than the initial 3 buildings per category to choose from.
[h1]Bugfixes[/h1]
[h2]Optimization[/h2]
[list][*]General performance improvements.
[*]Improved UI performance and scroll view behavior.
[*]Optimized interactions between clouds and lightning targets.
[*]Reduced jittering during player movement.[/list][h2]Achievement Fixes[/h2]
[list][*]Fixed achievement Feathered Thief not being achievable at all.
[*]Fixed issues with achievement Diversity unlock mechanic.
[*]Fixed issues with achievement Master Builder.
[*]Fixed issues with achievement Multitasking.
[*]Fixed issues with achievement Chicken Shaker unlocking too early.[/list][h2]Ship fixes[/h2]
[list][*]Fixed ship navigation issues, optimized ship routes and improved ship landing behavior.
[*]Fixed issue with ship passengers not disembarking.
[*]Fixed navigation issue with townies on ships.
[*]Fixed lost trade goods on returning trading ship after loading.[/list][h2]AI fixes[/h2]
[list][*]Added cooldown for townies' angry reactions to achieve a better fulfillment of needs.
[*]Improved movement of ranged units.
[*]Improved accessibility of harbors for townies.
[*]Improved check if townies or animals are under water.
[*]Made thieves return to enemy base after stealing in Sandbox mode.
[*]Fixed issue that prevented enemy units to spawn on towers.
[*]Fixed issue with seagulls not being able to steal food from tavern storage.
[*]Fixed issue with eagle that occasionally stopped hunting.
[*]Fixed fish and chicken navigation issues.[/list][h2]Island fixes[/h2]
[list][*]Improved navigation on Capital Island to make mine accessible in Sandbox mode.
[*]Improved navigation on Fort Haven.
[*]Adjusted limit of gold mines on Fort Haven in Sandbox mode.
[*]Added highlight to fishing spot on Solitary Island.
[*]Adjusted well limit on New Port in Sandbox mode.
[*]Balanced timing of lava streams.[/list][h2]General fixes[/h2]
[list][*]Fixed a potential bug that could cause construction sites to never be completed.
[*]Fixed highlights on player-interactable objects and made the interactions more robust.
[*]Made rally flag sink in water and then quickly respawn.
[*]Fixed issue with game progression being one level too high after loading.
[*]Fixed issue with pallets remaining at harbor after emptying.
[*]Improved check of player's boundaries.
[*]Fixed cauldron stew level not rising properly.
[*]Fixed issue where marketplaces could hold more resources than allowed.
[*]Disabled culling of buildings and townies.
[*]Fixed clouds drifting away from play area.[/list]