Update - Plenty of new stuff and improvements

Jurassic Clans

Jurassic Clans sets in a world where dinosaurs co-exist with humans. Ensure your people thrive in this dangerous world by surviving and evolving your tribe. Search for resources to expand your village, research technologies, defend your people from predators and prepare for the upcoming apocalypse.

Greetings, today's update brings many new features and improvements for Jurassic Clans. And a lot of bugs and other issues were fixed too. [Added] - Added a button to deselect a unit. Also, the ESC shortcut can be used for the same effect. - Added a brief tutorial - Added sounds for all weapons attacks - added vegetation sounds when entering high vegetation - added character class and health on the unit, more comfortable to inspect current health and state (has AP or not) - Added farms info panel - Add production feature, each four pop +1 production - Lower cost to recruit to 1 pop, but each new unit consumes +1 food turn - Added research feature, every eight people, one research point - Added extra tooltips - Added animations to units attacking (dinosaurs too) - Added the ability to remove vegetation after a specific technology - Added mining character action icon [Improved/Fixed] - Remove carry capacity. Instead of carrying the resources, once picked resources, units will be added to the resources stats. - Fixed a bug causing river passages not to appear after loading a game - Fixed load game time - Fixed dead dinosaurs not loading from a load game - Added info about resources tiles - Spiked wall cost lowered to 60 Wood - Lower Farms turns to need to be ready - Building farms no longer cost food - Fixed wrong tooltips on buttons (Button Fishing) - collect stone from mines directly on top of it - Fixed production according to the new system - Stone tiles can be crossed, and stone can only be collected once a unit is on the same tile Stay tuned. More to come! [img]{STEAM_CLAN_IMAGE}/42794642/4c14c426071a0153e6bf89f9b0fe4e4b09724cbc.png[/img]