Jurassic Clans sets in a world where dinosaurs co-exist with humans. Ensure your people thrive in this dangerous world by surviving and evolving your tribe. Search for resources to expand your village, research technologies, defend your people from predators and prepare for the upcoming apocalypse.
Greetings, today's update brings new dinosaurs, many improvements on already existing, and many new features. Check it out.
[Added]
- Added a medium size carnivore dinosaur.
- Added a giant size carnivore dinosaur.
- At the workshop units instead of swapping weapons will collect weapons and tools, and can swap individually.
- If a dinosaur pass over a house will kill 1 Population
- Dinosaurs will try to sleep at night ( sleeping dinosaurs will restore some health while sleeping)
- Added extra footstep sounds for smaller dinos
- Carnivores dinosaurs will become attracted to dead dinos' bodies and eat their meat when on them, restoring some health
- Added raze option for damaged buildings
- Added button to show/hide building information, type, and health
- After researching Stone Working, you can remove high vegetation, and fruits bushes
- Added sound when finding abandoned houses
[Improved/Fixed]
- Improved wood collection, will automatically try to collect nearby forest after done
- Increased time between pieces of music
- Changed sound for unavailable action or lack of something
- Tiles will refresh current info upon pressing action buttons
- Fixed bug displaying dinos health
- Hunting Stone would not unlock when researching the Hunting Tactics
- Hunting Stone can be damaged by dinosaurs and added option so the player can raze it.
- Hunting Stone attracts dinosaurs up to 10 tiles in the distance.
- Reduce to 2 population needed to perform sacrifice at the Sacrifice Stone.
- fixed bug causing dinos to remain stuck on top of a fruit
- Added sprites when Spiked Wall and Hunting Stone are too damaged
- Change the AI of all dinosaurs for different actions
- Bigger dinosaurs can push a player unity if it's on his way.
- Build buildings no longer cost AP for the selected unit.
- Fixed bug that allowed to continue to spend resources for a weapon already owned in the workshop
- Fixed wrong display of Units health (enemies) UI, appearing on top of other UIs
- show tile info when mouse over Button Gather Fruit Gather Food from animal
- Fixed bug causing enabling to get the same weapon on the workshop
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