Update - New Buildings, A new unit to recruit and many more!

Greetings, today's update brings new buildings, a new unit to recruit many improvements on already existing and many new features. Check it out. [Added] - Added Iron veins on dirty terrains. Iron will become collectible after Iron Working research - Added a lose sequence when has no population left and no units. - The unit will display a small icon representative of the current type of weapon/tool carrying - Biggers carnivorous dinosaurs will eat 1 population when on a player housing tile - Added an effect when grabbing abandoned houses - Add new sounds, carnivorous dinosaurs dying and mining sound - Added an earthquake-like effect for bigger dinosaurs - Added a new building, Watch tower - grants vision up to 5 range - Added 4 new technologies, Iron Working, Jurassic Domestication, Wheels and Machines, and Religion - Added Machinery workshop -> recruit a catapult unit. - added primitive sounds when selecting a unit [Improved/Fixed] - Fixed button to display info switch info on buildings displaying the wrong tooltip - Fixed bug showing that recruiting a unit required 7 pop instead of 1 - Refresh all locations' line of sight after forest or removed vegetation/ bush - Load respectively broken trees after loading a game - Fixed bug that would not save abandoned houses after exiting the game - Trex size and animations improved [img]{STEAM_CLAN_IMAGE}/42794642/9e5cc1fefdaf0c3b148168df02be7b940cb67073.png[/img]