Update notice 1.0

The Immortal Mayor

The Immortal Mayor is a construction & management sim game where you play as a local deity that watches over the land. Befriend other gods and use magic to help your residents build the town, thereby earning the offerings of your people and growing your town.

Hello everyone. Due to the unexpectedly large amount of content in this version, which took longer to develop than anticipated, the release date may be postponed by about a month. We should be able to complete and release it in June. The upcoming update will end the EA and release the official version 1.0 of the Tian Shen Town. Prior to this release, we are still developing the last few features: 1. Rule system: We have redesigned a lot of the underlying content to better accommodate the rules. A set of rules can be selected at the beginning of the game, allowing players to set the world rules for their game. For example, modifying the Book of Life and Death will allow your villagers to break free from the cycle of reincarnation and be free from the constraints of lifespan. Even if they die, they have a chance to revive at the Funeral Parlor. Of course, such a miraculous rule will bring different consequences. We will bring more than ten different rules, allowing players to set multiple different rules that will bring completely different experiences in each round. 2. Achievement system: This is a system that a complete game should have, and we are also developing it. We have completed most of the achievements, and we keep looking for new ones. We expect to have more than 50 achievements for players to challenge. 3. Inheritance system: This is a setting similar to multiple rounds. Your achievements in previous games will be converted into points for the next round. This will enable players to proclaim more rules to the world and obtain some rare wonders, buildings, or rare god card powers that can make each round fully new. These are the content that we are still working on, and even though it does not look like a lot, it provides a lot of variety when playing the game. We will also release a DLC called "Daughter's Country." (Players who have already purchased the game will receive this DLC for free in the first week.) This is the first DLC of the game, in which we have added many Daughter's Country's unique buildings, character models, and even modified the game's reproductive logic. Players can define their own Daughter's Country, select their favorite villagers as the Daughter's Country master. The Daughter's Country master has different behavior logic and AI and new illustrations and models. Daughter Country citizens also have special needs and features that require the player to build various types of buildings to meet their needs. There is also a special wonder in this mode, the Mother-Baby Spring, which allows your villagers to drink spring water to breed. Players can also combine different rules and god-level skills (such as introducing some men) to create their own Daughter's country culture. Finally, optimization work is also underway. After adding a lot of optimization content, previously limited to 20 frames per second archive has now become stable at 40-50 frames per second. We hope you can join our group and provide us with some archive files with severe stutters to help us optimize the game. [img]{STEAM_CLAN_IMAGE}/39528249/84ede2eeeda724babb7f1e20709e8af41423c445.png[/img]