Update notes for version 1.1.1 - Nov 19th

Evertried

Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.

Hello everyone, this is Pedro "Myganic" bringing you the patch notes for our latest update. This time, we focused mainly on fixing bugs and addressing unwanted behaviors. If you still find a bug, weird scenario or have questions about the game, be sure to send us a message, join us on [url=https://discord.gg/EfZMG6y]Discord[/url], or send us a DM on Twitter @EvertriedGame. [h1]Bug Fixes[/h1] [list] [*]Fixed an issue where Ruskins were sometime displaying their facing direction incorrectly before moving. [*]Fixed an issue where the Towerpedia % completion was not being correctly displayed in the Load Data menu. [*]Fixed an issue where Avsladi would stop to spawn valid targets to hit when damaged by AoE skills, like Bomb and Curse. [*]Fixed an issue where the game would softlock when stepping on a damaging tile while Ghost Walk was active. [*]Fixed an issue where attempting to leave the shop floors too fast resulting in the player getting stuck in the shop floor. [*]Fixed an issue with the dialogue system where sometimes no button option appeared. [*]Fixed an issue where it was possible to move (and fall) into pitfalls by using the mouse cursor to move. [*]Fixed an issue where getting an Ultimate through casting Wild Conjuration locked the Towerpedia menu. [*]Fixed an issue where some floors in Hard Mode would spawn with no enemies. [*]Removed the scenario where using Grappling Hook on a wall near the player would result in an auto-stun. [*]Fixed an issue where some hazards could be pushed into an occupied tile. [*]Fixed an issue where Sudden Gale's banner would appear in the Towerpedia enemy displays. [*]Fixed a bug where Thunder Orb did not spread damage to adjacent units in certain situations [/list] [h1]Adjustments[/h1] [list] [*]Focus Timer does not drop during Teleporter sequences, or while enemies are casting effects, anymore. [*]Skipping a boss cutscene will no longer skip the animation of sub-subsequent boss cutscenes. [/list] We will continue to support the game with fixes and improvements, and we appreciate all the support and help we have been getting from the community. Thank you!