Patch Notes
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[*] Increased Skull Ghost damage interval - damage is now applied at a slower rate.
[*] Modules carried into boss fight will respawn near player after death even if used.
[*] Adjusted graphics auto detect system to better target performance.
[*] Removed text from module labels when many modules are near each other, reducing UI clutter.
[*] Added a dim light to modules when on the ground to increase visibility.
[*] Added drop-shadow to crosshair to increase visibility.
[*] Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected.
[*] Fixed issue with some graphics settings not saving on relaunch.
[*] Various other tweaks and fixes.
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