Patch Notes V0.6
[list]
[*] Added achievement for destroying Unit Droid with Cortex Energy Device.
[*] Added achievement for trading 50 modules.
[*] Dash is now activated by tapping jump button while moving. Hold and release or tap button while stationary to jump.
[*] Added ability to jump off climbing ladder by tapping jump button.
[*] Added ten more Unit Droids to level.
[*] Extended Cortex Energy Device shooting range when upgraded, reduced damage for balance.
[*] Cortex Energy Device now fires and uses energy even if aiming out of range.
[*] Improved Cortex Energy Device VFX.
[*] Made deliveries show up in secondary assignments while in pause menu.
[*] Set delivery modules to mark waypoints on target monoliths automatically when picked up.
[*] Made HUD show only one widget per monolith in top right of screen for deliveries. Also shows the amount of delivery modules currently carried for that monolith.
[*] Deliveries menu now shows how many deliveries you are already carrying to the same monolith.
[*] Added prompts for bonus abilities when acquired by maxing out upgrades.
[*] Added air control to Hover ability.
[*] Clamped physical impulse of Cortex Energy Device when hovering to prevent flying out of bounds.
[*] Switched control binding for "Free Cam" (camera rotation) to replace dash input on gamepad (LB).
[*] Made core entrances show up when scanned after the last monolith is reactivated.
[*] Fixed issue with module label turning off after scanning ends while still in pick-up range.
[*] Fixed issue with boss modules not resetting attributes on respawn.
[*] Fixed issue with picked up deliveries duplicating upon relaunching the game.
[*] Fixed issue UI focus issue for gamepad when marking/unmarking deliveries from inventory.
[*] Fixed issue with Skull Ghost behavior where it would slink away when aimed at with the Cortex Energy Device.
[*] Fixed issue with graphics settings auto-detect not saving settings.
[*] Fixed issue with scanned items not showing after menu exit.
[*] Numerous other tweaks and fixes.
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