Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?
[h1]Hey Dreadlanders![/h1]
Time for a new patch!
With this patch we introduce armor traits, some new items with fire and overall improving the Quality of Life in the game. We hope you enjoy it!
[h2]Added traits to armor[/h2]
[list]
[*] Thorns (chance to proc poison on melee hit)
[*] Spikes (damage on melee hit)
[*] Shroud (-10% ranged hit chance)
[*] Overdrive (chance to proc Overdrive buff on hit)
[*] Regen (chance to proc Heal over Time on hit)
[*] Hemostasis (First bleed is negated)
[*] Retribution (chance to be inspired on hit)
[*] Grit (increased chance to resist pinning)
[/list]
[i]Note: Armor can't be upgraded in the workshop yet but this will be added in the next patch[/i]
[h2]New Weapon Traits[/h2]
[list]
[*] Incendiary, give a 35% chance on hit to set the target on fire
[*] Firestarter, give a 100% chance on hit to set the target on fire (Only on Epic weapons)
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[h2]New Items[/h2]
[list]
[*] Added Igniter Grenade (fire grenade)
[*] Igniter Grenades fire stays for 3 turns
[/list]
[h2]New Mechanics[/h2]
[list]
[*] Fire now stay on ground and applies burn to anyone who passes through it
[*] Flamethrower fire now stays on ground for 1 turn
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[h2]Quality Of Life improvements[/h2]
[list]
[*] Loot boxes can now be opened anywhere, you no longer need to bring them back to your workshop
[*] Throwing a grenade a short distance will now scatter less.
[*] Short throw is 4 squares or less
[*] You can now make the fighter move towards the mouse cursor by keeping it pressed (outside combat)
[*] Touch up on shoot lines and move lines to make them look nicer
[*] Made it more clear when a fighter is affected by the “Click” debuff and next shot will jam the weapon
[*] Fighters can now Overwatch when pinned
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed issue with checking melee weapon traits instead of ranged when shooting while standing next to a downed enemy.
[*] Fixed issue with challenge "Fair Fight" and Scrap Mines / Leg Trap failing the challenge
[*] Fixed issue with escaping Wellspring dungeon
[*] Fixed issue when interaction with two different interactions at the same time
[*] Fixed bug with grenades causing them to scatter more often than intended
[*] Fixed issue with a fighter throwing 2 grenades in the same turn
[*] Fixed issue with exit in Flannerys Ford
[*] Fixed issue with selling Glow Stim Packs with right click
[*] Fixed rare crash when opening two facilites in the base at the same time
[*] Small fixes to dialogs
[*] Graphical fix for complete contracts dialog
[*] Removed pick lock from workshop since loot boxes can now be opened anywhere
[*] Fixed some issues with renaming fighters outside your hideout
[*] Challenges ui is now properly displayed in tutorial 2: attack the hideout
[*] Pistol and dual pistol Overwatch animation now uses correct animation
[*] Overwatch is removed when soldier is panicked
[*] Fixed rare crash with bear traps
[*] Fixed rare crash in the level up screen
[*] Fixed some Overwatch from full cover issues
[*] Removed unjam message at the end of mission
[*] Fixed some missing localization
[*] Fixed rare crash when forming a coop group
[*] Fixed crash when opening a Lootbox with full gang inventory
[/list]
[h2]Tweaks[/h2]
[list]
[*] Adjusted enemy gear
[*] Adjusted glow price for rare and epic (lowered slightly)
[*] Turret will now autoequip its ranged weapon after a melee fight is over
[/list]
Stay Safe!
/Dreadlands Crew