Update Notes for Patch 2.31

Dreadlands

Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?

[h1]Hey Dreadlanders![/h1] Time for a new patch! With this patch we introduce armor traits, some new items with fire and overall improving the Quality of Life in the game. We hope you enjoy it! [h2]Added traits to armor[/h2] [list] [*] Thorns (chance to proc poison on melee hit) [*] Spikes (damage on melee hit) [*] Shroud (-10% ranged hit chance) [*] Overdrive (chance to proc Overdrive buff on hit) [*] Regen (chance to proc Heal over Time on hit) [*] Hemostasis (First bleed is negated) [*] Retribution (chance to be inspired on hit) [*] Grit (increased chance to resist pinning) [/list] [i]Note: Armor can't be upgraded in the workshop yet but this will be added in the next patch[/i] [h2]New Weapon Traits[/h2] [list] [*] Incendiary, give a 35% chance on hit to set the target on fire [*] Firestarter, give a 100% chance on hit to set the target on fire (Only on Epic weapons) [/list] [h2]New Items[/h2] [list] [*] Added Igniter Grenade (fire grenade) [*] Igniter Grenades fire stays for 3 turns [/list] [h2]New Mechanics[/h2] [list] [*] Fire now stay on ground and applies burn to anyone who passes through it [*] Flamethrower fire now stays on ground for 1 turn [/list] [h2]Quality Of Life improvements[/h2] [list] [*] Loot boxes can now be opened anywhere, you no longer need to bring them back to your workshop [*] Throwing a grenade a short distance will now scatter less. [*] Short throw is 4 squares or less [*] You can now make the fighter move towards the mouse cursor by keeping it pressed (outside combat) [*] Touch up on shoot lines and move lines to make them look nicer [*] Made it more clear when a fighter is affected by the “Click” debuff and next shot will jam the weapon [*] Fighters can now Overwatch when pinned [/list] [h2]Fixes[/h2] [list] [*] Fixed issue with checking melee weapon traits instead of ranged when shooting while standing next to a downed enemy. [*] Fixed issue with challenge "Fair Fight" and Scrap Mines / Leg Trap failing the challenge [*] Fixed issue with escaping Wellspring dungeon [*] Fixed issue when interaction with two different interactions at the same time [*] Fixed bug with grenades causing them to scatter more often than intended [*] Fixed issue with a fighter throwing 2 grenades in the same turn [*] Fixed issue with exit in Flannerys Ford [*] Fixed issue with selling Glow Stim Packs with right click [*] Fixed rare crash when opening two facilites in the base at the same time [*] Small fixes to dialogs [*] Graphical fix for complete contracts dialog [*] Removed pick lock from workshop since loot boxes can now be opened anywhere [*] Fixed some issues with renaming fighters outside your hideout [*] Challenges ui is now properly displayed in tutorial 2: attack the hideout [*] Pistol and dual pistol Overwatch animation now uses correct animation [*] Overwatch is removed when soldier is panicked [*] Fixed rare crash with bear traps [*] Fixed rare crash in the level up screen [*] Fixed some Overwatch from full cover issues [*] Removed unjam message at the end of mission [*] Fixed some missing localization [*] Fixed rare crash when forming a coop group [*] Fixed crash when opening a Lootbox with full gang inventory [/list] [h2]Tweaks[/h2] [list] [*] Adjusted enemy gear [*] Adjusted glow price for rare and epic (lowered slightly) [*] Turret will now autoequip its ranged weapon after a melee fight is over [/list] Stay Safe! /Dreadlands Crew