Difficulty and RNG adjustments

This patch we focused mainly on balancing the difficulty and make the difficulty curve more smooth. We also slightly reduced number of enemies in combat and did some behing the scenes magic to make the RNG feel more as expected [img]{STEAM_CLAN_IMAGE}/34823900/6e2438859ad923328c6a792d2c57d7599f53fa69.png[/img] Here are some of the highlights from the patch[list] [*] Balanced enemy gangs so the difficulty curve is more smooth [*] Slightly lowered amount of enemies in fights [*] Fixed issue with overwatch which caused it to miss more than intended [*] Adjusted RNG formula to feel less RNG [*] Fix for reaching Fame level 11 crash [*] Fix for occassional coop crash at Glow Dungeon Trader [*] Added playtips for the different factions in Help Compendium [/list]