Welcome to Dreadlands! A perilous landscape brimming with potential in the form of Glow. Command one of 3 unique factions in this turn-based tactical RPG and play through their campaigns, be it solo or Co-Op, or battle it out in PvP. So far no one has tamed the Dreadlands. Will you be the first?
With this patch we wanted to mainly focus on fixing some technical issues players were experiencing. But we've also included some smaller balance tweaks and gameplay additions that will be expanded upon further with the release of the game.
[h2]Gameplay changes[/h2]
[h3]General[/h3][list]
[*] AI won’t be as eager to execute Downed fighters anymore.
[*] Beasts are more aggressive and don’t sit in cover as much.
[*] Ambush mission reworked. The Ambusher can now only attack from two sides and have to deploy their units first.
[*] The Spitter enemy’s Poison spit attack no longer causes pinning and needs line of sight.
[*] Help Compendium has been added. It will contain various handy information about how the game plays. Work in Progress and more will be added prior to release.
[*] Base Management for the Hideout has been added. Work in Progress and will be expanded upon prior to release.
[*] Added additional loot drops for enemies. This should result in more credits and worthwhile battles.
[*] Reduced starting Gang size from 5 to 4 fighters.
[*] Scrap metal: Cost increased from 5 to 15 credits.
[*] Updated Event trader inventory so they have a more well-rounded selection of items.
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[h3]Scrappers[/h3][list]
[*] Bomb Rats Tactic now explode on turn 2 or 3 and now ignores Downed fighters.
[*] Rust Blade: Reduced base hire cost by 20 credits. Increased movement from 4 to 5.
[*] Engineer: Turret now has the Burst trait (giving it a 25% chance of hitting missed attacks at reduced damage) and +10% to-hit short range
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[h3]Tribe-kin[/h3][list]
[*] Ranger: Health reduced from 5 to 4.
[*] Totem Heal radius decreased slightly and now has a 4 turn lifetime.
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[h3]Visual changes[/h3][list]
[*] New tooltip UI
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[h2]Technical fixes[/h2][list]
[*] Fix for occasional Coop crash when starting a mission
[*] Fix for occasional Coop crash when starting a party
[*] Fix for occasional Coop crash when entering a settlement
[*] Fix for Collect Contracts not triggering when picking up contract items
[*] Potential fix for rare Worldmap crash
[*] Tribe-kin Bears now drop Bear meat instead of Dog Meat (turns out Bears don’t think dogs are very tasty!).
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Thanks for your ongoing support and feedback!
// The Dreadlands team