Update notes: 29-JUN-24

ASKA

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival.

[b]New Features and Improvements[/b] [b]Multi pickup[/b] Added an ability to pick up multiple small items of the same type in a small range. This should cut time spent picking up small items. [b]Controller navigation improvements[/b] Legibility improvements for lists, with a better indicator of which element is selected. Navigation between buttons is also more intuitive. Nav issues in Workstation Menu Task Creation page fixed. [b]Save game info[/b] The game saving operation now displays a notification message while saving is in progress. Quitting to main menu and to desktop both now wait for the saving operation to be finished. [b]FPS cap when booting[/b] Game is booting with an fps limit to avoid useless workload on the GPU [b]Adjusted navigation links for Longhouse doors[/b] The doors of the Long House and its modules should be a little more lenient when snapping the door navigation links. We've had issues with villagers getting stuck outside the Long House and freezing to death because the doors were not accessible. This should fix those issues, or make them less likely to occur. [b]Added lootable Villager remains[/b] Villager remains can now be found in the world where a villager died and can also be dismantled [b]Dog getting attacked now notifies players[/b] Added notification when the dog is attacked. Stray dogs are auto-assigned to a nearby kennel when their guard target is destroyed. Kennel workers now fetch food for guard dogs assigned to their kennel. Dogs are now half as hungry. [b]Adjustments and Balance[/b] [list] [*] Flax Bushes now give more Fibers [*] Increased detection range for Wulfar Traps, allowing traps to be placed further away from Wulfar Dens. [*] Increased the footprint and interaction range for the Kennel. [*] Stone Lantern HP increased. [*] Adjusted Draugar and Skeleton animation attack windows, giving players more time to stagger them. [*] Reduced building decay rates. [/list] [b]Fixes[/b] [list] [*] Fixed a bug that caused all the storage full complaints to refer to the "Buildstation" instead of the actual Workstation after loading the game with the complaint up. [*] Fixed a bug causing the the vegetation to replenish only near the player instead of the whole world. [*] Fixed a bug that caused a crash when returning to main menu that could also corrupt the save in some cases. [*] Fixed the issues with woodcutters/ warehouse workers stuck floating in the air or underground. [*] Fixed villagers assigned to Watchtower getting stuck when searching for arrows [*] Fixed navigation issues when agents were exiting a building with multiple Nav Links (Longhouses). [*] Fixed a multiplayer issue where terraforming fields from a save would sometimes look invalid for Clients. [*] Fixed a multiplayer issue where water waves would stutter for Clients. [*] Fixed an issue where carts and sleds would dismount randomly. [*] Fixed an issue where the cart/sled button would get stuck on the HUD. [/list]