Tuesday 16 July Hotfix

ASKA

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival.

Hey Vikings, we’re back again with another patch, fixing some pesky bugs & making some more improvements. We’re going to sound like a broken record at this point, but truly thank you for all of the support and feedback given - please do keep it coming. As an aside, you’ll notice we’ve a new pinned post in the forums called “Screenshot Saturday” - we post community screenshots on our Twitter (X) account every weekend and would love to see your submissions! And as always, if you haven't already please do leave a review 🙏 [b]Optimal Optimizations:[/b] [list] [*] Boats, Boat Maker and Kennel are now visible in settlement menu [*] Cart optimizations [*] Revamped some interactions networking to allow for more concurrent interactions [*] Winter invasions now scale further past the initial cap of 40 villagers [*] Buffed all higher tier weapons and shields [*] Villager dialogue boxes are no longer displayed for far away villagers [*] Added an armour rack to Metalworker and Leatherworker addons [*] Weapons and Shields durability and damage balancing [/list] [b]Bug stomping:[/b] [list] [*] Fixed cold iron not being removable from anvil [*] Fixed potential crash on clients when the host disconnects [*] Fixed pelt storage at Hunter's House [*] Carts no longer explode in shallow water [*] Fixed Unexplored Cave not showing on clients [*] Fixed a "Saving Failed" bug caused by literal bugs (Cave Crawlers) [*] Fixed AI warriors reordering the patrol points when starting their shifts [*] Fixed Smolkrs being able to destroy resources from carts and sleds from a distance [*] Fixed instances of villagers getting stuck when trying to travel large distances, far away from the player [/list] Thanks!