Build spacecrafts and fight with or against your friends! This game offers physics driven gameplay, with a variety of weapons and powerups. Slice your enemies in half with a laser beam, or erase them from existence with a black hole bomb!
[h2]UPDATES[/h2]
[h3]General[/h3]
[list]
[*] Cooldown bars in the active weapons bar UI will change color when the weapon is able to fire on the target.
[*] Players can now choose between opening the spacecraft selector, or instantly respawn with their selected spacecraft when their spacecraft is destroyed and is about to respawn. This can be changed in the spacecraft selector at any time.
[*] Added "This spacecraft is active" text in the spacecraft selector when active ship is selected.
[*] An UI icon reminding new players that they can self-destruct will appear when losing thrusters or weapons. This can be disabled in the options menu.
[*] Active weapons bar UI is now placed in the center of the screen by default. It can be moved to the right side corner in the options menu.
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[h3]Weapons[/h3]
[list]
[*] Deployed mines take more damage from missile launcher explosions, making them easier to destroy.
[*] Mines hit by ION Cannon explosion will be deactivated and restart their activation timer.
[*] Visual effect when grappling hook projectile is released or unable to attach to something.
[*] Improved visual of burst laser projectile.
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[h3]Server Browser[/h3]
[list]
[*] When cursor is over a server entry in the server list, it will display a warning if the server is running an older or newer version of the game.
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[h2]BUG FIXES[/h2]
[h3]General[/h3]
[list]
[*] Fixed client error when joining a game in progress trying to set a ship variable.
[*] Removed trying to sort maps and ships containing numbers correctly, as this would cause an error if the numbers were too large.
[*] Fixed active weapons bar not updating correctly when ship get split into multiple bodies.
[*] Fixed client error when joining a game in progress that is in overtime.
[*] Fixed text chat being hidden behind the scoreboard when the game ends.
[*] Fixed rare error that could occur when canceling connecting to a server while in the server browser.
[*] Attempt at fixing client error when losing connection to host.
[*] Attempt at fixing host getting an error trying to communicate with a client that has lost connection.
[*] Fixed rare error caused by minimap attempting to follow nothing.
[*] Fixed client error connecting to a game in progress, trying to start weapon charging visuals before fully loaded.
[*] Fixed a bug where buttons that are set to inactive are highlighted when set to active again.
[*] Attempt at fixing host crashing when client leaves right before starting the game.
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