Update - Damage, Vulnerability and Light

Unto The End

Master tactical sword fighting combat, or discover ways to avoid bloodshed. A journey that trusts you from beginning to end.

[img]{STEAM_CLAN_IMAGE}/29157570/b61c083370d380423732dbb02b42b63331368cb6.png[/img] A few gameplay tweaks. Thanks for all the feedback, play throughs and comments. Greatly appreciated! [b]DAMAGE + VULNERABILITY[/b] You no longer take extra damage based on vulnerability. However, all opponents still do. Previously the father took extra damage when facing away, blocking-opposite, attacking, jumping, dodging, ducking or off-balance. This often led to getting “one shot”. [b]IFRAMES [/b]You now have invincibility frames (iframes) when rolling around AND away from an attack. Previously you only had iframes when rolling around an attack. [b]FAKING[/b] When hit after biting on a fake, Krilt will be knocked off their feet, allowing you to follow up with an attack. Subsequently, landing a hit after a fake again does +1 damage, down from +2. [b]OPENING MESSAGE[/b] The opening message has been updated to better describe gameplay and hint that you don’t always have to fight. [b]BRIGHTNESS[/b] Made several rooms in the opening area brighter. [b]NO TORCH[/b] It’s now easier to navigate dark areas if you’ve lost your torch. The brightness and duration of the “light flash” (that appears when hitting the ground or a wall with your sword) has been increased by 50%. [h3]UPDATE - Feb 1[/h3] Fixed a bug with showing the [spoiler]Light Stone to the Woad High Priest, that would cause him not to bless you when showing the Woad Kipu[/spoiler] Fixed a bug with [spoiler]the Woad Medicine Elder, where letting her fight the Mountain Woad could cause her encounter to break.[/spoiler]