Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.
[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img]
[h3]# New Features[/h3]
* Players can now continue collecting uncollected Phenomena Fragments on cleared saves by turning on an option in Settings - Other. However, related plots will not be triggered.
[h3]# Optimizations[/h3]
* Added the ability to view details of Evotype when selecting before the Ultimate Trial.
* The Max HP of Evotype generated will no longer be affected by the deduction of Max HP by the Black Market.
* The Evotype will not be deleted upon uploading to the ACE central server.
* Optimized the completion conditions for the quest [Mastery].
* Optimized the resources exchange interface; buying and selling are now separated into two tabs.
* Increased numerical strength for Mind Crystals [Strong Momentum], [Perseverance], [Respite], and [Perennial].
* Increased the HP recovery cap for the positive effect [Combo HP Recovery].
* Optimized the text description for the Mind Crystals [Chance Boost] series.
* Removed the cooldown time for Mind Crystal [Devastation].
* Optimized the text description for Mind Crystals [Bloodthirst] and [Exhilaration]; now displaying the damage increase cap.
* You can now preview the upgraded effects in the Mind Crystal upgrading interface.
* You can now view the entire Tactics Tree when viewing Tactic details in Mind Training.
* Optimized the battle interface display layout for HP Mixture, remaining revival count, and Black Market effects.
* The Tactics Tree now displays information about which Double Tactics may occupy the trigger slot.
* Optimized the refresh logic for Potential selecting when the Entropy Affix [When selecting Potentials, there are fewer options] is activated.
* Cancelled the HP lock mechanism for the elite enemy [Defiling Eye] when it's in the air.
* Camera locks have been added to elite enemy battle scenes to prevent players from missing ground attack warnings due to high jumping.
* Optimized the text description for Tactics [Intense Virulent Bomb] and [Intense Venom].
* Added Quick Reload sound effects for Noel, as well as the sound effect when the elite enemy Watcher rages.
* Optimized the blocking performance of Hakumen and Jin.
* Optimized the attack methods of some enemies in narrow spaces.
* Updated to fit the 3440*1440 resolution scale.
[h3]# Bug Fixes[/h3]
* Fixed the issue where Susanoo's HP recovery was not timely in its third phase, leading to the possibility of being killed instantly.
* Fixed the issue where the background music might play abnormally after battling Susanoo.
* Fixed the issue where Susanoo, Oread, and NAN-FIRE BITE's actions and VFX separated due to being slowed down.
* Fixed the issue where NAN-01 could fall out of the scene.
* Fixed the issue where Oread would get stuck and not move in certain situations.
* Fixed the issue of abnormal playback of Λ-No.11's attack sound effects and stutters during battle.
* Fixed the issue where Taokaka using teleporters under certain conditions would cause abnormal teleportation.
* Fixed the issue where some levels had incorrect environmental damage.
* Fixed the issue where shield-wielding enemies could infinitely block in laser traps.
* Fixed some other known issues.