Update Announcement for Mar. 21st : Mechanism Optimization & Bug Fixes

BlazBlue Entropy Effect

Artistic and Magnificent Combat Action, incredibly satisfying combos! Numerous characters, hundreds of moves! This unique action roguelite game will bring you an experience that exceeds expectations.

[img]{STEAM_CLAN_IMAGE}/43561596/ad0cba581b01d459a71da5d5a2219f83a9a8f9ca.png[/img] [h3]# New Features[/h3] * Players can now continue collecting uncollected Phenomena Fragments on cleared saves by turning on an option in Settings - Other. However, related plots will not be triggered. [h3]# Optimizations[/h3] * Added the ability to view details of Evotype when selecting before the Ultimate Trial. * The Max HP of Evotype generated will no longer be affected by the deduction of Max HP by the Black Market. * The Evotype will not be deleted upon uploading to the ACE central server. * Optimized the completion conditions for the quest [Mastery]. * Optimized the resources exchange interface; buying and selling are now separated into two tabs. * Increased numerical strength for Mind Crystals [Strong Momentum], [Perseverance], [Respite], and [Perennial]. * Increased the HP recovery cap for the positive effect [Combo HP Recovery]. * Optimized the text description for the Mind Crystals [Chance Boost] series. * Removed the cooldown time for Mind Crystal [Devastation]. * Optimized the text description for Mind Crystals [Bloodthirst] and [Exhilaration]; now displaying the damage increase cap. * You can now preview the upgraded effects in the Mind Crystal upgrading interface. * You can now view the entire Tactics Tree when viewing Tactic details in Mind Training. * Optimized the battle interface display layout for HP Mixture, remaining revival count, and Black Market effects. * The Tactics Tree now displays information about which Double Tactics may occupy the trigger slot. * Optimized the refresh logic for Potential selecting when the Entropy Affix [When selecting Potentials, there are fewer options] is activated. * Cancelled the HP lock mechanism for the elite enemy [Defiling Eye] when it's in the air. * Camera locks have been added to elite enemy battle scenes to prevent players from missing ground attack warnings due to high jumping. * Optimized the text description for Tactics [Intense Virulent Bomb] and [Intense Venom]. * Added Quick Reload sound effects for Noel, as well as the sound effect when the elite enemy Watcher rages. * Optimized the blocking performance of Hakumen and Jin. * Optimized the attack methods of some enemies in narrow spaces. * Updated to fit the 3440*1440 resolution scale. [h3]# Bug Fixes[/h3] * Fixed the issue where Susanoo's HP recovery was not timely in its third phase, leading to the possibility of being killed instantly. * Fixed the issue where the background music might play abnormally after battling Susanoo. * Fixed the issue where Susanoo, Oread, and NAN-FIRE BITE's actions and VFX separated due to being slowed down. * Fixed the issue where NAN-01 could fall out of the scene. * Fixed the issue where Oread would get stuck and not move in certain situations. * Fixed the issue of abnormal playback of Λ-No.11's attack sound effects and stutters during battle. * Fixed the issue where Taokaka using teleporters under certain conditions would cause abnormal teleportation. * Fixed the issue where some levels had incorrect environmental damage. * Fixed the issue where shield-wielding enemies could infinitely block in laser traps. * Fixed some other known issues.