Lead your team to victory in Maximum Football, the fully customizable, free-to-play football simulation game. Build and design your team your way, recruit your roster, and call the plays to dominate the gridiron with precise, realistic gameplay in the ultimate football universe.
Hello, Maximum Football Community!
This week’s update is now available for download and includes a number of gameplay adjustments, stability fixes, and UI updates. The biggest changes you will see are:
[list]
[*] A number of new tackle and broken tackle animations have been added
[*] Added the ability to clone your home and away uniforms to the other slots
[*] UI adjustments in MPL
[*] Matchmaking and multiplayer improvements
[*] Met with the referee during the coin toss about professional work attire
[*] Bug fixes
[/list]
[img]{STEAM_CLAN_IMAGE}/43609941/d01c60042b1d8f5d9531716ca4450322349ee7dd.jpg[/img]
You can find a detailed list of items included in the patch notes below.
[h2]Gameplay[/h2]
[list]
[*] Fixed a bug that caused players to lose control
[*] Fixed animations for injured players
[*] Fixed a number of calculation errors for zone defenders that resulted in them misassessing the threat level of a scrambling quarterback
[*] Eliminated a bug which caused the ball to maintain velocity after a fumble, sending it flying across the field
[*] Improved player positioning when using manual catch and swat
[*] Adjusted the field of view for zoom out so that WR and CB on the extreme right and left are seen
[*] Added a number of new tackle and broken tackle animations
[*] Adjusted pull blocking run plays on gun solo and doubles formation
[*] Fixed the handling of various special teams situations including tackling the punter in their own endzone resulting in a safety and tackling a punter after a blocked punt now resulting in a change of possession
[*] Kicking team picking up a fumble will now correctly attempt to take it to the endzone
[*] Added a fair catch notification to the top of the screen when calling for it on a punt
[*] AI no longer repositions players on special teams plays
[*] Fixed a bug where a pass thrown out of bounds and caught would sometimes result in moving the line of scrimmage
[*] Fixed AI playcalling during overtime so that a team will never punt or attempt a field goal if it would result in a loss
[*] Fixed the dive drill so that it can now be completed
[/list]
[h2]UI[/h2]
[list]
[*] Added an on-screen indicator if the player is controlling a player off-screen
[*] Leave match penalties pop-up added
[*] Added number of unopened packs on the Build Your Team button in MPL main menu
[*] Added an option in the gameplay settings to enable/disable the catch chance widget
[*] Fixed starter stadiums for original teams
[*] Added socks and sock patterns to the store
[*] Added new loading screens
[/list]
[h2]Dynasty[/h2]
[list]
[*] Implemented new scaling for stadium upkeep
[*] Adjusted info box colors in yearly awards
[/list]
[h2]MPL[/h2]
[list]
[*] Fixes to sportsmanship widget
[*] Added win/loss reward values on ranked button
[*] Fixed an issue where the client would send the wrong playbook to the host
[*] Decreased connection’s initial timeout to 60 seconds (from 120 seconds)
[/list]
[h2]Audio:[/h2]
[list]
[*] Menu music now plays after leaving MPL match.
[*] Made adjustments to both the booth commentary and stadium announcer.
[*] Made adjustments to in-game marching band audio
[/list]
[h2]Miscellaneous:[/h2]
[list]
[*] Referee at the coin toss now wears pants instead of shorts
[*] Stadium entry cinematics updated
[*] Added the ability to duplicate uniforms between home and away.
[/list]