Our Next Update, What We Are Working On, and How You Can Help

Maximum Football

Lead your team to victory in Maximum Football, the fully customizable, free-to-play football simulation game. Build and design your team your way, recruit your roster, and call the plays to dominate the gridiron with precise, realistic gameplay in the ultimate football universe.

What’s going on everybody. Luke here from the Maximum Football Team here to talk about a few things including our next update, what the team’s working on now, and how you in the Maximum Football community can continue to help us improve the game. You can check out the video here. If you'd rather read, the script for the video is attached below. [previewyoutube=iiy4Oj8f0DE;full][/previewyoutube] [h2]New Update Coming December 10th[/h2] First, let’s talk about the next title update for Maximum Football. With the game releasing on Xbox Game Preview on December 10th, we are holding our next Steam update to coincide with that release and it’s going to include a TON of updates and fixes. For starters, we are adding a number of new plays to offensive playbooks including playaction. Now, you can set your run game and then beat your opponent over the top with the playfake. This change includes dozens of AI fixes and adjustments to account for the new playtype. We are also adding in some situational plays like QB kneel, spike, and onside kick. These options will allow you to manage your late game strategy more effectively. The passing game continues to receive some tweaks and adjustments to make it more responsive. Including making the receivers attack the ball in the air more naturally, reducing defensive back’s catching abilities in traffic so that you will see less catches after being tipped, fixing a bug where receivers would stop their route early, We have seen clips of diving defenders passing through ball carriers. The next update will give a temporary fix to this issue, allowing the cpu to resolve the play as intended. However, you might see some wonkiness in the animation as we have to do some motion capture to fully resolve the problem. The update also fixes a ton of bugs including the soft lock on kickoff’s in MPL, challenge progress not tracking appropriately, a few nano blitzes that were being exploited, some issues with possession logic on two point conversions, and more. You can also now flip your plays from the playcall menu and during an audible. Players are now no longer able to grief online opponents with endless delay of game penalties. Now, if you abuse delay of game penalty three times in a row, it will result in a change of possession and a reduction in your sportsmanship grade. With each subsequent delay of game penalty the number of allowed delay of games will be reduced by one. We have also made some tweaks to our profanity filter since it was being a bit overly aggressive… There are a ton of other changes included in this update that you will be able to check out when we publish the full change log next week. [h2]What We Are Working On[/h2] When it comes to online play, we are actively tracking exploits and overpowered strategies in an attempt to balance gameplay and make online matches play closer to a real life game. This includes fixes to low trajectory kick-offs, overpowered lead blocking plays, adjustments to how AI defenders assess threats to QBs escaping the pocket, and more. Dynasty mode continues to be an area of focus for the team and we are tracking and investigating a number of reported issues. Changes like adjusting quarter length mid-season, adding the ability to select jerseys pre-game, adjustments to how AI upgrades their players, and more. We also know two of our most highly requested features are online, invite-only exhibitions for you to play with friends, and coach mode. I can tell you that these are high priority items for the team and while we don’t currently have an exact timeline for their release, they are actively being worked on. The team is continuing to work on new modes and features that will be rolled out throughout early access. And we will talk about those more when publish our Maximum Football Early Access Roadmap later this month. [h2]How You Can Help[/h2] The internal changelog for our last 3 updates has hundreds of items on it, and nearly every change can be tied directly back to an Instagram comment, Steam Forum post, Discord bug report, or other community feedback area. When we say we want to build this game alongside you, we meant it. We are listening and we are working tirelessly to make this the best simulation football game on the market. Here’s how you can help us continue to work towards that goal. Follow us! Wherever you are watching this content, follow and subscribe and comment changes that you want to see. No matter how big or small. From bug fixes to mode additions, we want to know what you think will make this game great. Join our Discord. Me, Micah, and other members of the Maximum Football team are always hanging out in there and engaging with the community. So if you have feedback, feature requests, questions, or just want to share a sick play or custom team you’ve made, our Discord is the place to be. December 10th is a big day for us. This update is dropping, Maximum Football comes to Xbox Game Preview, and our first season pass Grid Iron Glory drops. We will see you then.