Update 6 Released

Wanted Killer VR

Choose from a team of unique heroes and use their skills to fight your way through the ranks of the evil corporation that’s trying to wipe you out. Upgrade your arsenal and use bullet-time to take out your enemies in style. Fast-paced arcade action and one-of-a-kind gunplay – this is Wanted Killer VR!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32506335/fe46843e23016bcee8a04d40477f54651cbd9a38.jpg[/img] We're happy to announce that there is a bunch of improvements and quality of life changes coming your way ːsteamhappyː Realistic rifle scopes, enhanced weapon handling, improved VFX and much more make 2-handed shooting more fun than ever! [img]https://i.imgur.com/dIUwnE7.gif[/img] You can find the full list with all changes here: [list] [*]Replaced Mia’s base weapon with the new “L38 BUMBLEBEE” [*]Improved weapon balancing [*]Added scopes to Mia’s rifles [*]Added new muzzle flashes [*]Particle pass on shooting and bullets [*]New bullet trails added [*]Improved weapon handling - added recoil for a better feel [*]New control option for focus teleport added [list] [*]Option 1: hold the grip button to focus teleport and release to stop [*]Option 2: tap once to focus teleport and tap again to stop [/list] [*]Added collision on the mission drones [*]Weapon grip improvements added - when grabbing a rifle grip, the hand snaps to the grip instead of the other way round so that aiming is unaffected [*]Tweaked Spidermom boss fight [*]Health bar of bosses added to the player HUD [*]Health bar of drones to be protected added to the player HUD [*]Change added so lab boss now only needs to be killed once [*]Bug fixes: [list] [*]Fixed survival mode of 2 bosses spawning in a row [*]Fixed gamma correction on all levels [*]Fixed teleport networks for survival missions [*]Removed health bars from killed enemies [/list] [*]Smaller UI improvements added [/list] As always we very much welcome your feedback! Let us know what you want to see in next big update for Wanted Killer VR. We have some big ideas, but at the end of the day we are building this game for you, so your voice matters the most.