Update 6.66 Rev 2 Release Notes

DOOM Eternal

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.

Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new accessibility features, QOL improvements and bug fixes [h1]New Accessibility Features[/h1] We're excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players: [b]Accessibility Settings Notification Pop-Up Menu[/b] After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus [img]https://images.ctfassets.net/rporu91m20dc/5AVvpu0fWclbPd8in2j3dJ/2373256f47bcab5a75e5aa3665d14d61/DE_Accessibility_Options-1_960x540.png[/img] [i]Note – Text-to-Speech menu narration is not supported[/i] [b]Text-to-Speech (Chat)[/b] This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile [list] [*] There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one [*] The outgoing text message will appear yellow in the chat window when it has been converted to speech [*] Text-to-Speech conversions are sent in the same language they are created with [*] Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches [/list] [b]Speech-to-Text (Chat)[/b] This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window [list] [*] Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches [*] Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language [/list] [img]https://images.ctfassets.net/rporu91m20dc/7uh8418AO8R0gpU68O7vly/0e4b5c15c6a171604c420fc757deb3c5/DE_Accessibility_Options-2_960x540.png[/img] [b]Incoming Text to Speech[/b] Enables a simulated voice to read aloud text chat messages incoming from the other players [b]Outgoing Text to Speech[/b] Enables a simulated voice to read aloud the player's outgoing text chat to the other players [b]Chat Translation[/b] When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages [b]Contrast Filter[/b] This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled: [list] [*] Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences [*] Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly [/list] [img]https://images.ctfassets.net/rporu91m20dc/6Uo0405Bn70EHhVaWoUySJ/0ca64028dd5d77630032e74b5481e2df/DE_Accessibility_Options-4_960x540.png[/img] [b]UI Text Contrast Updates[/b] Some Menu UI elements have been altered to improve readability [hr][/hr] [h1]Additional Quality of Life Improvements[/h1] [b]General Gameplay[/b] The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input [b]Campaign[/b] [img]https://images.ctfassets.net/rporu91m20dc/5nMwOo5Ae3Gwsh98Qi6Q8Y/199e00440919f128979e79ec0b93474c/DE_Marauder_PopUp_2_960x540.png[/img] [list] [*] A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game) [*] Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty [/list] [b]Horde Mode[/b] [img]https://images.ctfassets.net/rporu91m20dc/1Kk7KHm2BfwTFvT8r4CELG/0f260a66bb9b27fd3a352003b18be866/DE_HordeMode_UI_960x540.png[/img] [list] [*] Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above) [*] Added option to hide the HUD in Horde Mode ([i]see ON/OFF below[/i]) [/list] [img]https://images.ctfassets.net/rporu91m20dc/jr1xQf5ygsgd0ZeHK5E8T/9a651b60c7666d202779bfe2cb1da0a3/DE_HordeMode_UI_2_960x540.png[/img] [list] [*] Shortened duration of end-of-round sequence [/list] [hr][/hr] [img]https://images.ctfassets.net/rporu91m20dc/5b3KM7GdhLNpjO7BaIDmuL/175aa0d4e7f2325204d48d9b157841bd/DE_BATTLEMODE2.0_LOGO_960x540.png[/img] [h1]Balance Changes[/h1] [img]https://images.ctfassets.net/rporu91m20dc/5MbdwpYJZhuw7fMY7lSywh/ca046c2cf94d89211bf9d8f454d41d2b/BATTLEMODE_Characters_Slayer.245x278.png[/img] [b]SLAYER[/b] [list] [*] Armor gained has been reduced when flame belching a player demon from [b]30[/b] to [b]10[/b] [/list] [img]https://images.ctfassets.net/rporu91m20dc/4vrkDggdYjmT8oHzAeb4hB/a7ae48c1bca95b9edae505328c9efb53/BATTLEMODE_Characters_Revenant.245x278.png[/img] [b]REVENANT[/b] [list] [*] Reduced the cooldown between Dashes from [b]250ms[/b] to [b]50ms[/b] [*] Refuel of Jet Pack now occurs after using Rocket Barrage [/list] [img]https://images.ctfassets.net/rporu91m20dc/1gNikQf1l5eufttFaDG0Ib/b7a62648d689418a7ef97b019d74c03c/BATTLEMODE_Characters_Archvile.245x278.png[/img] [b]ARCHVILE[/b] [list] [*] Increased Lake of Fire radius by [b]30%[/b] [*] Increased Lake of Fire damage from [b]6 damage per tick[/b] to [b]10 damage per tick[/b] [*] Reduced Lake of Fire duration from [b]5 seconds[/b] to [b]2 seconds[/b] [*] Slightly increased the Lake of Fire’s vertical size [*] Increased damage of Fireball with Fire Specialist upgrade from [b]27[/b] to [b]32[/b] [/list] [b]Chat Widget[/b] We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match [hr][/hr] [h1]Bug Fixes[/h1] [b]General Gameplay[/b] [list] [*] Fixed a bug in which completing the Argentas Paladi milestone would not unlock the Sentinel Podium. Thanks to everybody for their incredible patience with this one! [*] Resolved the issue where the Ember Slayer’s flame effects were not displaying correctly in cinematics [/list] [b]Campaign[/b] [i]DOOM Eternal[/i] [list] [*] Resolved an issue in which jumping vertically from a coffin wall at the same time it drops would result in residual phantom collision and fail to reset the coffin wall [*] Fixed a bug where a DOOM Hunter could erroneously damage the Slayer while faltered within melee range [/list] [i]The Ancient Gods – Part One[/i] [list] [*] Resolved issue in which the “Destroy the Father’s Life Sphere” mission objective and the Blood Swamps Codex entry would disappear after (Blood Swamps) mission reset [/list] [i]The Ancient Gods – Part Two[/i] [list] [*] Resolved an issue where increasing to Nightmare from a lower difficulty and then completing it incorrectly showed Nightmare as the Highest Difficulty Played in the Mission Select menu [/list] [b]BATTLEMODE 2.0[/b] [list] [*] Fixed an issue where the Codex entry would not unlock after completing the tutorial for the playable Dread Knight Demon [*]Fixed a crash that could occur when cycling weapons in the final room of the Marauder (playable Demon) tutorial [/list] [b]Horde Mode[/b] [list] [*] Resolved bug where the [i]“DOOMguy in a Box”[/i] icon would not unlock upon completing the [i]“Reinvent the Weapon Wheel”[/i] milestone [*] Fixed bug in which the Horde Round progression map appeared white if playing with the Demon UI color profile selected [*] Fixed an issue in which [i]“10,000 Points”[/i] would sometimes display instead of [i]“Difficulty Bonus”[/i] on the Total Score tab after completing all of Horde Mode [/list] [b]Master Levels[/b] [i]DOOM Eternal[/i] [list] [*] Fixed a bug that accidentally removed the Soul Sphere and the Crucible from the Mars Core Master Level in Classic Mode [*] Resolved issue where the Full Auto Combat Shotgun mod was not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level [/list] [i]The Ancient Gods – Part Two[/i] [list] [*] Fixed a bug in which backing out of the upper cottage in the village entrance in World Spear Master Level after killing the Marauder would cause non-functional demonic gates to linger and prevent enemies on the way to the cathedral from spawning [/list] [hr][/hr] [h1]Known Issues[/h1] [b]Accessibility[/b] [list] [*] Speech-to-Text transcription is not supported during load screens [*] Colorblind settings only apply to the User Interface – they do not carry over into in-world game elements [/list] [b]BATTLEMODE 2.0[/b] [list] [*] Default key mapping to access the Chat Window is not consistent in all menus [/list] [b]General Gameplay[/b] [list] [*] Alt-Tabbing during load screens and menu transitions may cause the game to freeze. To avoid this issue, do not Alt-Tab during load screens and menu transitions [/list] [hr][/hr] [h1]Additional Notes[/h1] [list] [*] Users with [url=https://slayersclub.bethesda.net/en/article/5Wx9QeorMSfMZCwLg6VpoS/doom-eternal-launch-details]above spec[/url] Intel GPUs can play DOOM Eternal with driver version 30.0.101.1325. Please contact Intel customer support to report and graphical anomalies [/list]