[p]As of writing this, 216 units sold of Mini Reaper have sold since it released one year ago, probably 15 or so of those from people I personally know. You may be surprised to see this in your steam, and you may not read it. But to whomever does, and to whomever doesn't; [/p][p][/p][h2]Thank you! [/h2][p][/p][p]That is roughly 200 people who decided to check out my game, even if they didn't play it, they at least thought it was interesting enough to pick up. That's about a small lecture hall's amount of people. [i]Two Hundred[/i] people came to my metaphorical lecture to hear what I had to say, game-wise. A packed room. It's surreal to think about, even for a number that may sound small on its own. It really means a lot![/p][p][/p][p]The game didn't really earn that much, selling to 200-so people for 3-ish dollars, but that doesn't really matter. Mini Reaper was mostly made to get my foot in the door. To make something small and relatively fast and get it [i]done[/i]. Not to say it wasn't a labor of love, of course! I just knew going in that you have to make a few kinda bad games before you can make some kinda good ones, you know? It was important to learn the ropes, both of Godot, and of how to publish on steam to begin with, and of [i]all[/i] the steps involved in actually [i]finishing[/i] a game.[/p][p][/p][p]And..[/p][p][/p][p]..I still like it! I think it's a good, quaint little game![/p][p][/p][p][/p][h3]What now?[/h3][h3][/h3][p]Well, I'm working on a new game! And I hope to announce it (relatively) soon, ideally with a demo! And if you are at all interested in me, my art, or my games, you can follow me on my [url="https://bsky.app/profile/aidanandrews.bsky.social"][u]Bluesky[/u][/url]! I promise I will try to post there more![/p][p][/p][p][/p]