HEARTSHOT is a story driven VR espionage thriller where fast, chaotic gunplay meets retro-inspired cinematic environments. Armed with high-tech magnet gloves, seize weapons from fallen enemies and manipulate your environment as you make your way through a mysterious subterranean complex.
Hey all! Peter here with another regular update. (new info on wobbly screen issue below)
(0.1.24) Changes:
-fixed multiple problems with holster
-fixed shotgun reloading
-fixed problem with weapons vanishing
-added auto-complete for clips that are partially inserted
-fixed “free bullet after pulling slide/bolt” bug
-fixed issue with goons not being damaged by thrown objects
-fixed dropped magazines always giving full ammo
-slight performance improvements
-fixed shotgun infinite ammo glitch
We’ve been working hard at solving the wobbly-screen issue that many of you are having, and after countless failed attempts, we’ve finally found a possible solution. After migrating our (possibly cursed) project file from Unreal 4.27 to Unreal 5, the wobbliness seems to be gone. It may take a few days to get everything working in Unreal 5, but there should be a fix on the way! I’ll make a post once that’s live.
We’re currently setting up a Discord so we can more easily discuss issues/suggestions/etc, and will post an update when it’s open. Until then, feel free to email heartshotgame@gmail.com or post on the community forums with any issues and we’ll get those sorted ASAP. Thanks!