Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
[img]{STEAM_CLAN_IMAGE}/10379584/68df42926242f694b03b2d862c4ae85a80d16451.png[/img]
Community members! We are about to update the game, based on community feedback and reporting. In the previous update, a common crash was introduced which has been fixed today. There's also multiple functionality improvements. We recommend updating your game at the earliest opportunity.
Meanwhile, we're still on sale (today and tomorrow) so you may also want to check the current discount:
https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/
[h2]Content of the hotfix[/h2]
We've read the reports from the community and immediately set out to find the causes of[b] several reported crashes[/b]. The fix for these is now ready. The new multiplayer [b]minimap preview[/b] was extremely well received, so we've added it to singleplayer. Do you want to see it in conquest too? Let us know your thoughts, as always.
We also improved the [b]AI; controllability of soldiers[/b], assorted fixes, and a lot more. Check the changelog below.
[img]{STEAM_CLAN_IMAGE}/10379584/da802ec9de3cb4731c900699455dfe4e702bb941.png[/img][url={STEAM_CLAN_IMAGE}/10379584/da802ec9de3cb4731c900699455dfe4e702bb941.png]All artwork on this page by screenshot competition winner Tetry852.[/url]
Thanks to everyone that gave us a detailed report; replication always helps when we're fixing bugs!
If ever you experience an issue with Call to Arms- Gates of Hell, we recommend the quickest way to get answers and support - which is our [url=https://discord.com/invite/zyRrWbDV2F][b]Discord server.[/b][/url]
As always, we include a changelog below:
[h1]Update 49: V 1.043.0[/h1]
[h1]Change Log[/h1]
[h2]Highlights[/h2]
[list]
[*] Added minimap preview display to single-player page
[*] Fixed crash (ir:update) related to giving move orders
[*] Fixed crash that could occur on some campaign missions in CooP
[*] Fixed infantry when squad is dismissed (K) during a move order, to move to squad leaders position (like before) instead of stopping
[*] Fixed AI crew infinitely exiting vehicle to repair when no repair kits are available
[*] Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it)
[*] Fixed vehicle bar ammo switch being limited to specific ammo types
[*] Updated "Last Stand" game mode to default to Standard Settings. Unit timers and custom CP / Resources are accessed via custom settings
[*] Updated conquest's reinforcements, veterans, and stages window sizes for better compatibility with: 1680x1050, 1600x900, and 2048x1536 resolutions
[/list]
[h2]Conquest[/h2]
[list]
[*] Updated conquest's reinforcements, veterans, and stages window sizes for better compatibility with: 1680x1050, 1600x900, and 2048x1536 resolutions
[*] Updated research/buy menu icons for Panther Ausf. D and G in conquest
[*] Fixed duplicate localization entries for the new conquest squads
[*] Fixed broken texture transitions on dcg_kylmapuro_winter
[*] Fixed weather setting to use Summer presets on dcg_purple_heart_lane
[*] Removed ocean environment sound that was in a cloudy/rainy weather preset for Liberation Conquest maps
[/list]
[h2]Multiplayer[/h2]
[list]
[*] Updated "Last Stand" game mode to default to Standard Settings. Unit timers and custom CP / Resources are accessed via custom settings
[*] Updated description of Standard, Custom and Test Mode MP settings so users know if they'll earn XP for that match
[*] Updated battlezones for 3v3_trenches
[*] Fixed in MP game modes bot purchased, towed cannons from staying attached to towing vehicle and being able to shoot (desync)
[*] Fixed some missing icons in after action screen in MP
[*] Fixed case where night environment would not load on Liberation maps if night weather option was selected in MP lobby
[*] Fixed MP lobby custom comment preventing ability to change mission/mode by repositioning the comment
[*] Fixed custom bots for Last Stand using the wrong presets
[*] Fixed 1v1_balzerveg by removing grass on roads
[*] Fixed 1v1_balzerweg localization
[*] Fixed missing Stug wreckage on 2v2_monastery
[*] Removed ocean environment sound that was in a cloudy/rainy weather preset for Liberation MP maps
[/list]
[h2]Single Player[/h2]
[list]
[*] Added minimap preview display to single-player page
[*] Fixed crash that could occur on some campaign missions in CooP
[*] Fixed some header images for missions
[*] Fixed doubled triggers on 1941_07-rus_smolensk
[*] Fixed Germans using MG42s instead of MG34s SP Skirmish Smolensk
[*] Fixed objects that would float because they were placed on top of carts for Finnish Mission: "The Raate Road"
[/list]
[h2]Everything Else[/h2]
[list]
[*] Updated lights FX for lamp posts
[*] Fixed crash (ir:update) related to giving move orders
[*] Fixed infantry when squad is dismissed (K) during a move order, to move to squad leaders position (like before) instead of stopping
[*] Fixed AI crew infinitely exiting vehicle to repair when no repair kits are available
[*] Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it)
[*] Fixed squad to follow player when controlling actor in 3rd person mode
[*] Fixed vehicle bar ammo switch being limited to specific ammo types
[*] Fixed missing bump map for French shop
[*] Fixed several vehicles to have artillery mini-map icon that were missing it
[*] Fixed roadway_border entities alignment to ground by adding back landpatch
[*] Fixed t3476_41_fin (x and xx model too) polygon issue on hull front part
[*] Fixed BM 82 rockets explosion FX
[*] Fixed rare case when pioneer_1 had too many items in inventory and didn't get a helmet
[*] Fixed various localization issues
[*] Fixed various errors in game.log related to latest UI changes added in last patch
[*] Fixed 2 RUS late war partisan breeds that referenced incorrect rifle ammo for captured K98, causing them to be unable to resupply
[*] Fixed sounds for the updated idle animations introduced in last patch
[*] Fixed case where sometimes unit "talks" would not play for Finnish tanks and cannons due to file structure
[*] Removed old unconditional un-ignore of shooting enemies, only use the new un-ignore if danger level increases (fix move-click getting interrupted immediately)
[/list]
r17288-17372
[url=https://discord.com/invite/zyRrWbDV2F][img]{STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.png[/img][/url]