Update 47: V 1.041.0 "Hot Fix"

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[h1]Update 47: V 1.041.0 "Hot Fix"[/h1] [h1]Change Log[/h1] [h2]Highlights[/h2] [list] [*] Added "Custom" and "Test" mode settings for Last stand. Because Last stand has different resource settings for the attacking vs defending team, adjustable MP settings is not currently possible. Higher CP presets give more MP. [*] Fixed vehicle pathing getting worse in Update 1.040.0. Setting that fixed human pathing had unintended negative affect on vehicles. Setting has been split so improvements to humans is kept and vehicles revert to previous quality [*] Fixed crash on loading single player campaign saves. Saves should load properly now [*] Fixed MP Main lobby chat to work (again) [/list] [h2]Source Code Change[/h2] [list] [*] Fixed vehicle pathing getting worse in Update 1.040.0. Setting that fixed human pathing had unintended negative affect on vehicles. Setting has been split so improvements to humans is kept and vehicles revert to previous quality [*] Fixed crash on loading single player campaign saves. Saves should load properly now [*] Fixed the options/game setting preferred direct control mode not working and giving erroneous value [*] Fixed repair order for vehicle components to prioritize repairing broken components first (was accidentally undone in V1.040.0) [*] Fixed issue where all humans in a squad (except squad leader) would not shoot at enemies when after a formation move order [*] Fixed issue with squad spread on cover move order where sometimes humans would go to cover, but then leave and come back to squad leader (happened with flora cover types most commonly) [*] Fixed MP Main lobby chat to work (again) [*] Fixed vehicles sometimes not getting their zeroing bonus when firing multiple shots at the same location do to barrel being to close to other objects, like sandbags [*] Fixed issue where firing a Panzerfaust crouched and too close to cover would cause human to become permanently stuck [/list] [h2]General Changes[/h2] [list] [*] Added "Custom" and "Test" mode settings for Last stand. Because Last stand has different resource settings for the attacking vs defending team, adjustable MP settings is not currently possible. Higher CP presets give more MP. [*] Added new mini map icon for aircraft [*] Added cook-off FX and events for open top vehicles and half-tracks/armored cars with cannon/flamer ammunition [*] Added new slow cook-off variant to cook-off events [*] Added missing voice lines for officers in Soviet Mission "Operation Bustard Hunt" [*] Updated turret tear impulse to get more realistic impulses and avoid excessive turret spinning on tank ammunition detonations [*] Updated K98 shooting sounds [*] Updated Goliaths (Sdkfz302 and Sdkfz303b) to explode when their body reaches broken state [*] Increased component durability for (Sdkfz302 and Sdkfz303b) to be similar to car class units [*] Increased explosion damage when ammo and engineer vehicles detonate. Previously they used standard settings instead of being uniquely more destructive. [*] Increased resources gained from capturing ammo points in Last Stand from 50MP to 400MP [*] Reduced repair time of Goliaths (Sdkfz302 and Sdkfz303b) to be similar to car class units [*] Reduced CP requirements for air strikes to 0 in MP game modes [*] Reduced USA bazooka M6 and M6A1 (early rocket types) ability to penetrate at high angles (>50°) of impact on armor via overmatchSlope [*] Fixed some wooden barrels not being destroyed when run over by vehicles [*] Fixed reload animation speed for flare pistols (3s instead of 60s) [*] Fixed windshield wiper animation for Sdkfz. 6 (Cargo) [*] Fixed various mission script issues for USA mission "Christmas Trouble" [*] Fixed small arms metal hit FX was API FX for non API rounds [*] Fixed dead fire FX on US half-tracks was too low [*] Fixed enemy airstrike spawn points on dcg_samree_depot [*] Fixed case where player could lose game around artillery operator progress in "Tutorial 4: Reinforcements" [*] Fixed aiming bone on 107mm M2 mortar so that it can rotate properly when aiming behind the mortar's current facing [*] Removed option to limit direct control type in MP game mode lobbies (classic, 3rd person, no direct control) (deprecated) [/list] [h2]Human Model Changes[/h2] [list] [*] Added new German face camo shield for covered Stalhelms [*] Added new German Gas Masks as inventory items [*] Added new German Bandanna mask as inventory item [*] Added German sniper veil to regular snipers breeds [*] Added Gebirgsjager leg wear [*] Fixed missing descriptions for new head wear entities [*] Fixed Pioneer pouch weights [*] Fixed KM overseas caps [*] Removed unused head wear (no models associated with them) [*] Removed tricolor from M43 helmet [/list] r16859-16924