Update 48: V 1.042.0

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[h1]Update 48: V 1.042.0[/h1] [h1]Change Log[/h1] [h2]Highlights[/h2] [list] [*] Added "late war" squads to all nations in conquest [*] Added mini-map preview to MP create session and lobby screens [*] Added achievements for Skirmish missions (GER, RUS, FIN) and new tutorial missions [*] Updated UI of MP server browser, create session, and lobby screens [*] Updated UI of Conquest screen to scale wider for larger resolution screens [*] Updated UI to add preview image of Campaign missions [*] Fixed vehicle bar ammo switch being limited to specific ammo types [*] Fixed skipping redundant placement updates (where the interpolated new placement is identical to previous one). This was causing the massive land entity updates on clients in first quant. [*] Fixed attack orders being forced by default (-> fix soldiers always running towards the enemy if they lose sight of it) [/list] [h2]Conquest[/h2] [list] [*] Added "late war" squads to all nations in conquest [*] Updated locked icon for conquest so it is easier to see the locked unit [*] Updated conquest campaign screen to scale wider for larger resolution screens [*] Updated visuals of library view window (3d view) of units in conquest [*] Fixed conquest mod value to be red (instead of version) if mods do not match when loading a conquest save [*] Fixed some conquest infantry units with wrong tier in the name [*] Fixed on Conquest maps, that connected factory building roofs will hide/unhide together as if 1 building [*] Fixed bad mg placement on dcg_rasputitsa [*] Fixed Finnish conquest maps to play the Finnish music [*] Fixed some US shermans to have max stage 99 that would be available until the end of the war [/list] [h2]Multiplayer[/h2] [list] [*] Added 2v2 Mortain to MP (Domination and Battlezones) [*] Added 3v3 Voronezh to MP (Domination and Battlezones) [*] Added map "King of the Hill" to Last Stand [*] Added map "Dubovka" to Last Stand [*] Added map "Krasny Bor" to Last Stand [*] Added map "Wotan" to Last Stand [*] Added ability to apply stage limits to single infantry that defender bot spawns on map [*] Added mini-map preview to MP create session and lobby screens [*] Added StG to latewar brandenburger squads [*] Updated UI of MP server browser, create session, and lobby screens [*] Updated chat windows to auto scroll to most recent message (bottom of chat screen) [*] Updated 4v4_Vahikkala industrial area for better pathing and cover [*] Updated 2v2 monastery [*] Updated 2v2 Industry map [*] Updated 4v4 swamp for battlezones [*] Updated 2v2 Fall Added more buildings, fences, thicker forests [*] Updated 2v2 Marvie Ridge Reduced size of hill in the middle [*] Updated 2v2 Monastery added bushes on approach to trench objective & extra foxholes, Changes to height elevation at trench objective [*] Updated 3v3 Wotan smoothed overall heightmap and added more buildings to the center, Defaulted colormap [*] Updated 4v4 Hill 331 added small hamlets to either side of the hill for objective substance [*] Updated 4v4 Hills Smoothed overall heightmap, added extra buildings to the center [*] Updated 2v2 Balzerweg rework, added new roads, more buildings, reworked art style [*] Updated 2v2 Countryside, changed ground elevation for the forest [*] Updated 2v2 Olshanka, Added extra road for spawn and bushes in forest [*] Updated 3v3 Glushkovo, Smoothed main road, added elevation to one side for fair play, added extra road out of spawn [*] Updated 3v3 Mortain station, Fixed infantry not able to run over train platforms, added farmhouses near artillery positions for cover [*] Updated 4v4 Swamp, Added extra road for side objective to main village, elevation on opposite side for flank protection [*] Updated 2v2 Ivanovka, added more clutter to the middle objective and cover [*] Updated 3v3 Lahkta increased width of river road to prevent vehicles from getting stuck on rocks [*] Updated 4v4 Grassland, added extra road from spawn, changed ground texture [*] Updated 2v2 balzerweg to 1v1 [*] Updated zones for 2v2 fall, 2v2 marvie ridge, 3v3 wotan, 4v4 hill 331, 4v4 hills, 4v4 dubovka, 4v4 swamp, 4v4 grassland [*] Fixed on several MP that connected factory building roofs will hide/unhide together as if 1 building [*] Fixed small issues on Sainte marie du mont [*] Fixed incorrectly placed trees on 3v3_wotan that would cause pathing issues [*] Fixed pathing issue on the radar bunker on MP Hill 331 [*] Fixed ammo zone on 4v4 sikovitsy "Last Stand" mode [*] Fixed issue with trees on road on 4v4 Rikila and new foxhole on 2v2 Monastery [*] Fixed issue on 4v4 Fields [*] Fixed floating buildable obstacles on 3v3_trenches [*] Fixed crew count for Finnish early war 47mm pstk39 doctrine buy [*] Fixed various truck crews to be artillerymen in multiplayer [*] Fixed some wrong unit number/composition in US squads [*] Fixed wrong buy menu group of squad_km_rifle_early_sup from being considered tier 1 [*] Fixed early war support doctrine squad_marine_stoss_sup to use right doctrine [*] Fixed missing icons in after battle report for some doctrine units [*] Fixed preview of 3v3 Voronezh [/list] [h2]Single Player[/h2] [list] [*] Updated UI to add preview image of Campaign missions [*] Updated some conquest research prices [*] Fixed missing humanskin for pilots in German mission "The Ace of Swords" [*] Fixed humanskins missing winter tex mods in German mission "Among the heavens" [*] Fixed terrain under the bridge on German mission "Escaping the Pocket" [*] Fixed wrong player id# for some units both script and map, and cleaned up mission scripts on German mission "Clash at Narva" [*] Wotan factory invisible wall [/list] [h2]Everything Else[/h2] [list] [*] Added achievements for Skirmish missions (GER, RUS, FIN) and new tutorial missions [*] Added recoil animation for lahti m26 [*] Changed terrain fx tag for HE shells from "he" to "all_he" to support several HE shell types [*] Changed Medium graphic settings preset to have medium shadows instead of high shadows [*] Changed minimap icon artillery [*] Changed double-click speed of wheeled vehicles from 80% to 90% of max speed to match tracked vehicles [*] Changed two of the worst looking gun-related idle animations and three of the empty idle animations [*] Fixed issue with squad formation move order sometimes resulting in squad members moving in circles around squad leader [*] Fixed various other minor issues with human move orders [*] Fixed coax MG's not firing at human targets as much as they could due to gunner waiting for HE shell to be ready in main gun [*] Fixed 3kg hafthohlladung AT grenades to break vehicle components by checking for stuff "tags" instead of tagging vehicle on contact [*] Fixed Panzer Pioneers soldiers that were missing building material to use their pickaxes [*] Fixed issue with sound for videos playing inside a mission would sometimes not play [*] Added some left and right rotation to 60cm Karl Thor, so it can shoot better on uneven terrain [*] Fixed armor value of transmission housings on M4A3(76)W, M4A1(76)W and M4A1(76)W mid [*] Fixed turret cheek armor on M4A3 (late) [*] Fixed turret cheek armor hitbox on M4A3 (early) by removing it [*] Fixed 5th seat on Sdkfz. 7/2 to be considered passenger and not crew [*] Fixed "camo" problem for Bison [*] Fixed missing tracks break animation for Panzer3j and Panzer3j1 [*] Fixed missing engine break animation for Panzer3h [*] Fixed panzer3n gun barrel problem [*] Fixed panzer4d and f1 gun break animation [*] Fixed Sdkfz 10/4 wipers animation from playing when glass is folded down [*] Fixed headlight fx on Panther Ausf A [*] Fixed 107mm M2 Mortar to have taller sandbag fortification [*] Fixed USA engineer trucks inventory to contain all items (applies to newly spawned trucks only) [*] Fixed name of right headlight bone for vfx on several USA tanks [*] Fixed USA field jumbos track armor that would not tear off when hit/broken [*] Fixed m4a3_76w FXfire3 bone [*] Fixed T-35 M1936 track shields changing to xx model when broken [*] Fixed several edge cases when wheels of vehicles were broken and disabled movement but could still move by toggling engine off/on or crew recovering from stun [*] Fixed motorcycle class vehicles movement to be disabled when all wheels (3) are broken [*] Fixed fx/sound issue with ZiS-30 when ammo destroyed [*] Fixed 3rd person views for Finnish trucks and Sdkfz 7 [*] Fixed panzer742r passenger pose [*] Fixed jagdpanzer 4 variants engine volumes [*] Fixed Opel Blitz (2cm Flak) hierarchy problem of gun_rot's fixer mesh. [*] Fixed gun volumes for nashorn, jagdpanzer4_l48 early, m4a3 76w field variants, m36, m4a2 76w late [*] Fixed missing distant MG34 shooting sounds for Jagdtiger [*] Added decals to appear when shooting through tents and other construction entities made of fabric material [*] Added new texmods for papers stamp [*] Fixed explosion fx to not play when shells hit fabric material and the shells do not detonate (continue to pass through) [*] Fixed broken garrison position for russian wooden house [*] Fixed roof to hide when units inside for large tents [*] Fixed roof to hide when units inside for factory halls [*] Fixed roof to hide when units inside for industrial awning [*] Fixed roof to hide when units inside for factory_variant1 [*] Fixed roof to hide when units inside for factory_compound_ii [*] Fixed roof to hide when units inside for factory_compound_i [*] Fixed pathing issues for regel_bau_502 [*] Fixed pathing around watch_tower for small cannons [*] Fixed some wooden fences that could cause wheeled cannons to get stuck on the edges [*] Fixed volumes for electrical post standard_wood_rural [*] Fixed blend issues with doors on shop_store02 and shop_store03 [*] Removed landpatch from roadway_boarders to improve performance, fix errors in logs, and make building sandbags on them more functional [*] Fixed edge case where ammo cook-off event could happen several times [*] Fixed ammo cook-off to apply correct tag to prevent AI from recrewing vehicles [*] Fixed missing sound from open top vehicles on fire before cook-off [*] Fixed distant sound layers for recoilless rifle [*] Fixed offmap barrage vFX [*] Fixed some wooden barrels playing destruction fx too many times when being crushed [*] Fixed inventory view of ammo for 125mm ampulomet m1941. Was transparent and hard to see [*] Fixed towing stat on T30 icons [*] Fixed repairing icon to continue to show over dead humans head [*] Fixed human interaction code related to burning if they manage to put the fire out through entering water so that they do not continue to scream or have burn vfx [*] Fixed body volumes of BAR, BAR Bipod, and Browning M19A6 [*] Fixed vehicle damage view for T20 fuel component [*] Fixed bt-42 missing interior polygons. [*] Fixed kv2 texture ( added mg hole on mantlet) [*] Fixed stuh-42 wrong x and xx textures. [*] Fixed wrong bolt animation on M1919A4 [*] Fixed German Headgear descriptions [*] Fixed russian localisation of mg42 belt variant [*] Fixed volumes on various small arms and ammo items [*] Fixed flare pistols missing mass value causing them to float when dropped by killing humans [*] Fixed various German soldiers sometimes spawning without helmets [*] Fixed several vehicle views and medic icons [*] Fixed wrong FX for M18 recoilless HE shell, also allows proper targeting by AI when HE is loaded [*] Removed body shaking from fire animation of sdkfz250a_9 [/list] r16924-17286