QoL Update Inbound

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[img]{STEAM_CLAN_IMAGE}/10379584/180b13c3034cd9276eb7fddaabc08f94ac4e1aa3.png[/img] Community members! We are getting close to the release of Call to Arms - Gates of Hell: Airborne, which will be released on October 17th. At the same time, we will also release a “Quality of Life” update, which will improve many things. This update will be available in open beta for all players to try. This free update comes to all players, regardless of the “Airborne” release. [h2]Performance upgrade[/h2] We have managed to address one of the community's main concerns after we released the “Liberation” DLC about the performance of the DLC-specific maps. One cause was found in its buildings, which were optimistically modeled with several more segments and parts than were ever done before for an RTS of these characteristics. We took the time to go back and rework them; this greatly helps the performance of all types of rigs. We also identified further ways to improve the game engine handling of buildings so that you will notice a performance improvement not just on Liberation maps but for the whole game. [img]{STEAM_CLAN_IMAGE}/10379584/46654a3b9832e73446c994a086b56961f6f88277.png[/img][url={STEAM_CLAN_IMAGE}/10379584/46654a3b9832e73446c994a086b56961f6f88277.png]HD Link[/url] The optimization improvement will be implemented with the QoL update; it is almost guaranteed to result in a better FPS rate on Liberation maps, depending on the number of buildings on the map you are playing on. The amount of improvement depends greatly on each processor and graphic card combination. Our team and closed beta testers have observed improvements that range anywhere from an additional 10 fps to 30 fps on the Liberation maps. Performance gains will vary according to your PC specs, game graphical settings, and the specific map. [img]{STEAM_CLAN_IMAGE}/10379584/857f65ff830c432a95d03ccd3880ed4df0f57e24.png[/img][url={STEAM_CLAN_IMAGE}/10379584/857f65ff830c432a95d03ccd3880ed4df0f57e24.png]HD Link[/url] [h2]Other highlights[/h2] This update includes a performance upgrade, but there’s more to it. As you may know, we read everything the community tells us, and this update is - in part - based on feedback you have provided over time. These are some of the highlights:[list] [*] Optimization of “Liberation” buildings, as explained above [*] Added bushes and trees to be hidden when you are in 3rd person while the camera is in the bush/ tree [*] Fixed many reported issues with single-player missions [*] Added new mortar trench as a buildable fortification for engineers [*] Some of the balancing suggestions that our multiplayer balancing group approved. [*] New ballistics tool for the editor, accessible via console command “ui_armorDisplay” [*] Fixed weapons with minimum bursts (ex. rocket artillery) to not auto shoot when recrewing after the barrage was interrupted; now it reloads the weapon instead [*] Fixed panzerfaust attack orders on a vehicle (that it is not currently facing) to cause AI to fire too early or at a weird angle [*] Fixed situations where trying to throw a grenade over an object that is too tall to throw over would cause an endless movement loop [*] Fixed Grenades thrown over objects often collide with objects and bounce back (not 100% fixed by should happen much less frequently) [/list] These are just a few; besides the performance upgrade, the entire list has around 200 entries! We will publish the changelog in the usual place when the update goes live. [img]{STEAM_CLAN_IMAGE}/10379584/85033653ef82e821a8e7b7105658de545736b3bf.png[/img][url={STEAM_CLAN_IMAGE}/10379584/85033653ef82e821a8e7b7105658de545736b3bf.png]HD Link[/url] [h2]Open Beta[/h2] We will run an Open Beta for the QoL update for a few days before it is released. To participate in this short open beta, you can right-click on the game in your Steam library, select “Properties”, select the Betas tab, and then select “Open beta”. We will make the update live at approximately the time of the Airborne release. You can reverse the process at any time to return to the live version; you don’t need to do anything when the update goes live. So that’s the short description of what’s coming to all Call to Arms - Gates of Hell players in the next few days, the moment we release the “Airborne” DLC. Wishlist “Airborne” today: https://store.steampowered.com/app/2904660/Call_to_Arms__Gates_of_Hell_Airborne/ You can find the changelog [url=https://steamcommunity.com/app/400750/discussions/0/4498514133983766024/?ctp=4#c4692279523716895422]HERE[/url]. [url=https://discord.com/invite/zyRrWbDV2F][img]{STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.png[/img][/url]