SÆLIG is a game that blends together elements of simulation, strategy, RPG, and business management. Centred around the life of you and your family, you must try to survive and bring wealth and prosperity to your household.
Greetings!
I hope you are all doing well on this fine day.
I've been a bit busy and unwell as of recent, but I have managed to add enough small things and do enough small tweaks to warrant an update!
[b]BUG FIXES[/b]
[list]
[*]Fixed it so that the Metal Armour and Meat Pie skills has the correct classifications.
[*]Fixed an issue where multiple learning halls or pits could be built in a single town by someone who did not live in that town.
[*]Fixed a bug where in some cases woman would become Monks.
[*]Fixed bug where in some cases player could not claim free plots.
[*]Fixed some bugs with some specific plots of land.
[*]Fixed the Landlord start not working correctly.
[*]Fixed a bug where entering a building in FP mode would not work.
[*]Fixed crash related to a specific type of social interaction between two people.
[*]Fixed a crash related to combat.
[*]Fixed a bug that created an exploit that would allow workers to go to work outside of work hours.
[*]Fixed a bug where fishing boats could not be built via automation.
[*]Fixed a bug where sometimes the game would not be paused after loading.
[*]Fixed a bug that would cause the Trading task at the Trading Post to reset.
[*]Fixed a bug where if you loaded a character in for New Game +, the heritage would not come across.
[*]Fixed a bug where you were unable to interact with some buildings when a nearby building was on fire.
[*]Fixed a very specific bug where if you married your tenant, your active home would be reset.
[*]Fixed a bug where automation was producing items not on your priority list.
[*]Fixed a bug where automation would stop completely after running out of goods, even though there were enough goods to make something else.
[*]Fixed a bug where productions would not resume in some cases when loading a game.
[*]Fixed a logic flaw that would allow children to be set as outlaws.
[*]Fixed an issue with an achievement not unlocking.
[*]Fixed an issue where you would not get the elder tribute every night following election.
[/list]
[b]TWEAKS[/b]
[list]
[*]Kids will no longer get arrested and set to the pit for punching each other.
[*]Added more birds to maps.
[*]When renting a house that is for sale, it will now be removed from sale so it isn't sold to someone else while you live there.
[*]Increased starting storage of the Homestead.
[*]Unhirable people will now show their skills in the hiring menu.
[*]When you get a notification telling you that an employee is unwell, the 'show me' button will now jump to the workplace rather than the character.
[*]When hovering over items being currently produced the tooltip will now show the skill level of the worker.
[*]You can now abandon plots that you don't want if the town isn't big enough to buy it from you.
[*]Storefronts will now stack items better.
[*]Some UI tweaks.
[*]Character creation tweaks.
[*]AI criminals will now no longer break into buildings between midnight and 4am.
[*]Viking raider spawns are now staggered to try and prevent stuttering on some computers when they spawn.
[*]Tweaks to how some illnesses are passed on to other people.
[*]Tweaks to the chances related to waylaying carts.
[*]As the Town-Reeve you will now be notified when someone nearby is witnessed breaking the law. But only if you're within a certain range.
[*]When selecting 'show me' on a notification about a character said character will now become selected.
[*]Tweaks to crime prosecution if you are a Watchman or Town-Reeve.
[/list]
[b]SLIGHTLY MORE EXCITING THINGS[/b]
[list]
[*]As the Town-Reeve you can now release people from The Pit.
[*]If your character is standing inside their home and they start getting tired they will now go lay down.
[*]Added Cheese which is produced at the Corral.
[*]Added new winter themed production events for some buildings.
[*]Added Poison and Purple Berries. Purple Berries can be collected from your garden and then combined with honey at your fireplace to produce Poison.
[*]Poison can be applied to any food and then anyone who eats that food will get an awful case of the deads. Technically you could host a feast with nothing but poisoned food and take out half the town. Fatality rate isn't 100%, but it's certainly close.
[/list]
I finally feel like my todo list is shrinking, which is a nice. Definitely still have a bunch of stuff I want to do, but recently I have been checking off quite a few items.
Cheers,
Atorcoppe.