Update 46 - Become a village drunk

SAELIG

SÆLIG is a game that blends together elements of simulation, strategy, RPG, and business management. Centred around the life of you and your family, you must try to survive and bring wealth and prosperity to your household.

Hey! Firstly thank you to the folks who have been playing on the Test Builds brach and putting up with frequent updates and providing feedback. Here’s whats new in this update: [b]NEW[/b] [list] [*] New Game + - You can now load an existing character when you start a new game. This will load in your appearance, skills, inventory, and money. [*] You can now filter and search the People window. [*] Added a raid difficulty setting for when you start a new game. [*] Added a new starting scenario for starting the game as a village drunk. This start will make your character an alcoholic who needs to drink alcohol to maintain their mental ability. [*] Added a garden upgrade to houses and huts so you will be able to harvest eggs, fruit, and vegetables from home. [*] Some new animations. [*] Updated UI panels, main menu, options menu, load menu, and save menu. [*] Added a setting in options to change the colour and opacity of the UI. [*] A new “New Game” experience. [/list] [b]TWEAKS[/b] [list] [*] AI can now buy wood for development from player owned Trading Posts. [*] In the Market Compare window you can now only see Trade Deals when your Trading level is 40 or higher. [*] Tweaks to the conversation mechanic to make it less exploitable. [*] Gardens at Longhouses, Homesteads, Huts and Houses now work like any other production. [*] When automation is turned on, any carts that were requesting goods will be sent home. [*] Added a confirm window for hiring people. [*] Productions will now show % complete when you hover over them. [*] Added a toggle to the hiring window to allow you to sort by distance or skill. [*] Businesses will no longer reset their productions when they load their carts. [*] The wind effect on snow, rain, and trees will now increase during a storm. [*] Character portraits are now generated in a more efficient way. [*] When a house catches on fire and there is a tenant, they will be evicted. [*] Unclaimed towns can now be added to existing towns once you have founded the max number of towns. [*] Tenants are now more gracefully removed from their rentals when they die. [/list] [b]FIXES[/b] [list] [*] Fixed some navigation issues for some buildings in some locations. [*] Fixed navigation issues with the Den. [*] Fixed an issue where you could build more markets than you’re meant to by building them all at once. [*] Fixed a bug where homemade productions would continue even after you went to work at your job. [*] Fixed a bug where in some cases you could send a caravan to the character creator screen. [*] Fixed a bug where you could start a town using an Estate plot, which would cause the game to break. [*] Fixed a bug where in some cases you could be elected Town Reeve, but not actually receive the position. [*] Fixed a bug where Watchmen would not load in. [*] Fixed it so you can now longer use the action buttons when you’re at work or in the pit. [/list] Now to start on my next list of things! Cheers, Atorcoppe.