Update 46.2 - Woodcutting injuries be gone

SAELIG

SÆLIG is a game that blends together elements of simulation, strategy, RPG, and business management. Centred around the life of you and your family, you must try to survive and bring wealth and prosperity to your household.

Hey folks! Just a little update. [list] [*]Portrait tweaks to avoid them turning blank. [*]Updated the elder vote window. [*]Tweaks to navigation. [*]Slight change to immigration - now the chance of an immigrant being a Geneat is reduced if the town doesn't have an Alehouse. This will help increase the number of poor people that turn up early on. [*]No more injuries when chopping wood. Instead added a chance to fail at getting any wood. [*]Fixed some slight issues with game speed. [*]Fixed an issue with one particular plot of land that when built on wouldn't allow you to navigate into the building. [*]Fixed an issue where the player's animations would reset when looking at the info window. [*]Increased the skill learning rate for skinning and butchering wild animals. (Today I discovered there is a subreddit for SAELIG, and [i]very slow[/i] progression on this particular skill was a topic). [*]Fixed an issue where if you viewed the inside of a building just after loading a game the interior would vanish. [*]Tweaked some button layouts. [/list] Cheers, Atorcoppe.