SÆLIG is a game that blends together elements of simulation, strategy, RPG, and business management. Centred around the life of you and your family, you must try to survive and bring wealth and prosperity to your household.
Howdy,
It's time for another small update. Hopefully this is the last small update before I do another big one.
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[*]Sometimes people would freeze during combat, hopefully they shall no longer do this.
[*]You can now give items to your workers while they're at work.
[*]Fixed a bug where archery targets would not work.
[*]If your payer is working or sleeping when you save a game, they will continue to do said tasks when you load back into the game.
[*]When you go inside your pet horse will now go away and find somewhere to graze, instead of standing near the door.
[*]Your horse will no longer follow in front of the player.
[*]Reduced the wage at markets making it a less desirable job for the AI. Have also reduced the max market workers.
[*]Fixed a bug where chopping firewood at a wood block would stop after each successful chop.
[*]When declared an outlaw while renting, you will now lose said rental. Previously the rental would bug out.
[*]Added a new slider to options to control camera rotation speed.
[*]Fixed a bug where one of the rooms in the Alehouse was inaccessible by characters.
[*]You can now view building info on Bunkhouses, which will show you everyone who lives in said Bunkhouse.
[*]Employees in the hire menu are now sorted by skill rather than distance.
[*]Children will no longer waylay carts that have drivers who have weapons.
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Thank you as always for all the support. This has been a very long journey for us all, but SAELIG continues to live!
Now to start in update 46.
Cheers,
Atorcoppe.