Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…
Hey Everyone,
We have a solid update 47 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.
In addition we have resolved a major issue that we unfortunately introduced into the game in our last 45th update.
With that said - let`s take a closer look at what update 46 has in store:
[list]
[*]Fixed a rare crash when entering large towns from the world map
[*]Improvements to the visual rendering with updates to light processing
[*]Reworked nighttime and rain time in-game light
[*]It`s a lot easier to see units during darker light now
[*]Major improvement to rainy and winter day/nighttime light and effects
[*]Major visual improvements to large towns
[*]Large towns buildings now light up windows during the night with radiant light
[*]Town buildings now have fireplace smoke and other props and visual effects
[*]Hamlet village houses also update some new visual effects
[*]Some polish and updates to building plots
[*]Building plots now show shorter name Plot instead of Building Plot string
[*]Fixed major visual problem with major towns where scrolling around made building textures flicker
[*]Improved texture rendering on various objects in large town
[*]Reworked camera rotation and movement flow for RTS camera – it`s a lot smoother and cinematic now
[*]Improvements to zoom speeds both on World Map and RTS camera
[*]Fixes visual effects from various smaller objects showing floating health points bar random
[*]Village houses and palisade walls segments will not longer show dozens of health point bars
[/list]