Update 39 - GUI Fixes & Improvements

Medieval Kingdom Wars

Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…

Hey Everyone, We have another solid update today that fixes various GUI issues, as well as brings several improvements, and a couple of new features. We have also looked into improving world map AI, and improving MKWs translation. Also some exciting news - the big milestone - our 40th update, that has been in the making for a couple of months now is nearly complete - and we expect to launch it later next month. It will include some major new developments (more on this soon). Meanwhile lets take a closer look at what today`s update 39 has in store: [list] [*]Added new Center View button to armies and towns under attack [*]Center View button allows to center view on a selected army or town before battle [*]Reworked world map town GUI – it will no longer always show building menu, it will be hidden instead. [*]Fixed a few issues that would result in certain parts of gui from towns being stuck in one place [*]Fixed some issues with campaign quest rewards not being given to player [*]Rebalanced all campaign quest rewards – they are much higher now [*]Various balancing improvements to world map AI [*]Fixed some windows having scaling issues on 4k resolution [*]Localized some text that was still not translated and shown in various locations in-game [/list]