Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…
Hey Everyone,
We have another solid update today that fixes various GUI issues, as well as brings several improvements, and a couple of new features. We have also looked into improving world map AI, and improving MKWs translation.
Also some exciting news - the big milestone - our 40th update, that has been in the making for a couple of months now is nearly complete - and we expect to launch it later next month. It will include some major new developments (more on this soon).
Meanwhile lets take a closer look at what today`s update 39 has in store:
[list]
[*]Added new Center View button to armies and towns under attack
[*]Center View button allows to center view on a selected army or town before battle
[*]Reworked world map town GUI – it will no longer always show building menu, it will be hidden instead.
[*]Fixed a few issues that would result in certain parts of gui from towns being stuck in one place
[*]Fixed some issues with campaign quest rewards not being given to player
[*]Rebalanced all campaign quest rewards – they are much higher now
[*]Various balancing improvements to world map AI
[*]Fixed some windows having scaling issues on 4k resolution
[*]Localized some text that was still not translated and shown in various locations in-game
[/list]