Update 43 - Major Improvements

Medieval Kingdom Wars

Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…

Hey Everyone, We are happy to bring you a major update 43. Today`s update includes some major improvements in all of the key areas of the game - from stability to improving the fundamentals of gameplay and performance, and fixing and improving world map interaction. We are especially happy with the improved stability and finally fixing last of remaining rare crashing issues due to visual memory overrun. In addition you will find major improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly. Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so. Now lets take a closer look at what today`s [u]update 42[/u] has in store: [list] [*]Foundation work for the upcoming MKW Prologue stand alone edition. [*]Major improvements to stability of the game in all situations [*]Fixed vast majority of remaining instances where game might crash during intense combat [*]Fixed last instance of crashing when switching between levels and world map [*]Visual memory used by the game reduced by 30% [*]Fixed rare visual glitches showing sometimes on older video cards [*]Main menu loading time decreased by nearly 50% [*]Initial loading time into the game decreased by 30% [*]Major improvements to world map gameplay and army and towns interactions [*]Fixed a bug where sometimes allied armies were not detected or invited into a battle [*]Fixed common issues with player being unable to invite second army into the battle [*]Fixed various issues with using army to interact with nearby towns - recruitment e.t.c [*]Fixed common issue where sometimes clicking with army to attack another army or town would not do anything [*]As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu [/list]