Update 42 - Camera & AI work

Medieval Kingdom Wars

Rewrite medieval history through bloody siege combat in a fusion of RTS and Grand Strategy genres. Rule, build, and serve your King as a minor lord in medieval Europe. Experience siege, field and naval combat with an unseen degree of brutality. Rogue-like progression, epic towns and battles await…

Hey Everyone, We are back with another solid update - getting MKW in the best shape ever in time for the Holiday season ahead. With this big update we focused on areas that most of our players ask us to improve things - camera controls AI, balancing and everyone favorite unit - Royal Guard. We also have improved things with rare crashes during loading screen. Also we have some exciting news that we are looking forward to sharing with you in about two weeks - new Kingdom Wars title is coming your way later this year! Can`t wait to announce the project and share all the details with you - it`s the most ambitious and refined Kingdom War game we ever worked on. With that said - lets take a closer look at what today`s update 45 has in store: [list] [*]Reworked world map scrolling, it`s now a lot smoother [*]Improvements to World map camera scrolling [*]Royal guard now has a Flag [*]Fixes to some of the Royal Guard nations shields not showing [*]Rebalanced Royal Guard stats [*]Some hamlets that were positioned on a big mountain have been reworked to be on a hill instead [*]Fixed issue with some hamlets not being playable due to camera problems with mountains [*]World map AI improvements when sending multiple armies [*]Multiple AI armies will now attack together in most situations [*]Reworked how mouse wheel zoom works both on world map in skirmish [*]Mouse wheel zoom now has several stages instead of just one and can be better controlled [*]Fixed rare crashing issue when changing maps [/list]