Update 45: V 1.039.0 "HotFix"

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[h1]Update 45: V 1.039.0[/h1] [h1]HotFix[/h1] [h1]Change Log[/h1] [list] [*] Fixed crash introduced in last update V 1.038.0 during cuts scenes on some missions [*] Adjusted volume levels and fade distances of explosions, cannon and gun shot sounds to be more balanced [*] Fixed sync issue with humans in online modes when prone, give build fortification order, and change stance to stand [*] Fixed missing road terrain type on MP map 4v4_fields [*] Fixed missing texture for stretcher human [*] Fixed dcg_atzerath_valley to use winter weathers instead of summer environments [*] Fixed amphibious vehicles not following move orders when in water [*] Fixed euro road signs collision and destruction [*] Fixed 150mm HE shells not playing explosions FX when hitting certain terrain types while raining weather [*] Fixed USA smoke shells for cannons/tank guns not playing FX on impact [*] Fixed "low quality" track animation error of ft-17, vickers 6t and t26e [*] Fixed one of the officer talks in intro(officer/03) would double or triple play on GER Mission 2 "Back to Square One" [*] Fixed "assign2_crew" not set to user on USA Mission 8 "Christmas Trouble" [*] Fixed lose condition for "town" area on GER West Mission 5 "The Bloody Ardennes" [/list] r16448-16486