Update 41: V 1.035.0 [Open Beta]

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[h1]Open Beta Change Log[/h1] [h1]Update 41: V 1.035.0[/h1] (Opt into open beta in order to access this update). [h1]Change Log[/h1] [h2]Highlights[/h2] [list] [*] Set 'Late' war as standard, as it is the most popular period and includes all 4 nations in the game. [*] Optimised textures (improves loading time, reduces memory consumption, optimises cashing). [*] Improved rendering performance [*] Updated all video option presets. - Specifically configured the [b]“Ultra”[/b] setting for those players with 32GB of VRAM+RAM. - Redesigned the [b]“high”[/b] and [b]“medium”[/b] graphic settings to be [b]drastically better[/b] in visual quality than before, suitable for the players who want immersive graphics but run into memory issues. If you feel that the game is not working well with your system, feel free to try these new presets. your PC will run better and the game will still look great. - Redesigned the [b]“low”[/b] and[b] “minimum”[/b] graphic settings to [b]vastly improve[/b] the game visuals without additional system load. [/list] [h2]Conquest[/h2] [list] [*] Fixed maps so that conquest airstrike airplanes are not spawning failing to work due to spawning 'drowned' over water. Note for modders: Position (0,0) of a conquest map must be not below water level. [*] Fixed USA missing MG for defenses in conquest [/list] [h2]Multiplayer[/h2] [list] [*] Updated zones on 1v1 Farmstead and 3v3 Trenches for BZ gamemode [*] Updated zones on 3v3 Trenches, 3v3 Steppe, 3v3 Mortain Station, 4v4 Kylmapuro and 4v4 Martinville Ridge for AM gamemode [*] Updated flare ammo for artillery signalers: - 105mm = 10 flares (9 + 1 in gun) - 155mm = 8 flares (7 + 1 in gun) - 203mm and 240mm = 6 flares (5 + 1 in gun) [*] Updated in multiplayer 155mm artillery barrage to shoot 4 shells per barrage, 2 barrages total, and increased accuracy [*] Updated in multiplayer 203mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy [*] Updated in multiplayer 240mm artillery barrage to shoot 2 shells per barrage, 2 barrages total, and increased accuracy [*] Updated some mid and late usa garand soldiers from inf_tier2_lite to inf_tier2 (from 2 to 3 command points) [*] Fixed synchronization of empty weapon drop [*] Fixed USA bots in conquest attempting to buy a incorrectly named rifle squad [*] Increased capture weight of Jagdtiger in conquest to match other Heavy tanks [*] Reduced Capture weight of Tier 4 infantry from 3 to 2.5 [*] Reduced Capture weight of Tier 1 & 2 Finnish infantry to be only +0.25 of other nations instead of +0.5 [*] Reduced Capture weight of Tier 3 & 4 Finnish infantry to be only +0.5 of other nations instead of +1 [*] Reduced amount of grenade bounce after thrown onto terrain [/list] [h2]Single Player[/h2] [list] [*] Updated skirmish sp/coop check+player count difficulty variation. [*] Updated US skirmishes for offensive doctrine hero starting unit to be M5 Stuart(3). [*] Fixed crash in 'Back to square one' mission [*] Fixed numerous issues in missions [*] Fixed coop teleporting of enemy tanks in skirmishes [/list] [h2]Everything else[/h2] [list] [*] Added shader cache files to reduce potential stuttering [*] Added camo pattern for sdkfz 6/2 [*] Added camo pattern for sdkfz 7/2 [*] Updated location of ammunition hitboxes on all wet stowage shermans [*] Updated holes/weakpoint volumes in front armor of jumbo and field jumbo [*] Updated some 3d models for improved performance [*] Updated M45 Quad .50 cal to be movable with 1 crew at reduced speed [*] Updated death animations (fixed arm spaz). [*] Updated post interaction scripts [*] Updated new barbed wire fences to be destructible with wire cutter [*] Updated weaponview in direct control / 3p to use loaded ammo instead of basefilling [*] Fixed memory leak in MP units in session [*] Fixed units trying to drive over and getting stuck on memorial statues [*] Fixed cows and other animals standing up after being killed, upon loading of a save game [*] Fixed prone death animation teleportation. [*] Fixed Ger early war rifle grenadier to have rifle grenade equipped at spawn [*] Fixed volumes For several buildings [*] Fixed issue with USA soldier not having m18 recoilless rifle [*] Fixed some issues with PL Localization [*] Fixed some issues with UA Localization [*] Fixed some issues with FR Localization [*] Fixed English localization for HVAP [*] Fixed obstacles for 5t and 16t cranes so units don't try to path through them [*] Fixed m4 turret gunner pose. [*] Fixed armor volumes on m4_75_early [*] Fixed new light poles from falling when shot by .30cal MGs [*] Fixed usa latewar non vt radio operators command point costs [*] Fixed panzerwerfer42's mg_aa animation and boarding animation bugs. [*] Increased health regeneration for defense squads [*] Increased accuracy radius size growth for bolt-action and semi-auto rifles when moving aim point quickly by ~20% [*] Increased size of explosion vfx from satchel charges [*] Reduced bursting accuracy for semi-auto and auto rifles slightly [*] Removed some temporary files [*] Removed "zeroing" from semi-auto rifles [*] Removed old 57mm ammo from resupply [*] Removed old placeholder US/british ammuntion files [*] Removed ammo label in the middle of the screen in third person [/list] [h1]Update to the Open Beta (Dec 7th)[/h1] [h2]Change Log[/h2] [list] [*] Fixed crash in conquest when returning to campaign screen [*] Fixed crash when direct controlling a unit with binoculars in inventory [*] Fixed Sdkfz251D/1 missing standard and camo x textures [*] Fixed Ferdinand texture [*] Updated (restored) dxt5 for flora because dxt1 leaves bad black edges [*] Fixed ua/ru localization [/list]