Update 42: V 1.036.0 is now Live!

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[h1]Update 42: V 1.036.0[/h1] [h1]Change Log[/h1] [h2]Highlights[/h2] [list] [*] Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75) [*] Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa) [*] Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform) [*] Added briefings videos for Germany Liberation campaign missions [*] Added destruction to wooden electrical poles (similar to trees) [*] Added towing weight information to unit icons [*] Added MSAA 8x and Anisotropic 16x to video options [*] Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition [*] Added new USA talks (voices) for Medics (V1 and V2) [*] Added new USA talks (voices) for Tanks (V2 and V3) [*] Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission [*] Fixed trigger actions sync in coop (caused enemy units to teleport on top of players) [*] Fixed crash that could occur when entering direct control of a human [/list] [h2]Conquest[/h2] [list] [*] Added the German platform cannons to DCG Utah Beach & new AA guns to DCG Crisbecq battery [*] Fixed minor issues on DCG Deulin and DCG Hotton [*] Fixed 155mm_schneider_us from spawning extra crewman in middle of map in conquest [*] Fixed flying object on DCG gullheim airfield [*] Fixed broken texture on DCG Sieg river [*] Fixed bridge to ground transition on DCG Vainikalan [*] Fixed bm13 icon in conquest [*] Fixed Liberation DCG maps trying to play wrong music file [*] Fixed preload of "conquest_blank" [*] Fixed CP cost of m4a3_75w in conquest [*] Fixed badly placed car in front of a mg on dcg_heistern [*] Changed Landsverk L-62 to show up a little later in conquest fought against AI Finland [/list] [h2]Multiplayer[/h2] [list] [*] Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition [*] Added dynamite to Finnish engineer soldiers in early, mid, and late war [*] Added obstacle volumes to 1v1 forssa dam cliffs to help with pathing [*] Fixed bridge pathing on MP Vitebsk [*] Fixed bots buying the wrong Stug3g in late war MP [*] Fixed cost of Blau Rifleman in Mid and Late war (was 48 instead of 18) [*] Updated 4v4 Purple heart lane by opening some paths through hedgerows for balance [*] Increased cost of all stealth squads by 5 DP [*] Increased cooldown timers of all stealth squads to be consistent with tier 4 cooldowns [/list] [h2]Single Player[/h2] [list] [*] Added briefings videos for Germany Liberation campaign missions [*] Added Briefings videos for Germany Liberation campaign with (Chinese subs) [*] Fixed autosave causing unit assignment issues in hotton mission [*] Fixed inaccurate headgear for the Red Army in the Winter War missions [*] Fixed Soviet singleplayer mission snipers not working [*] Fixed in campaign missions coop scenario cloning triggers causing talks to play more than once [*] Updated skirmish logics since new binaries fixed action command sync [*] Removed in campaign missions obsolete calls to localizations or events that do not exist [*] USA Mission 1 "Day of Days" - Fixed so that all fx explosions spawned via script on water and beach work in cooperative as well. - Fixed lca exits sequence as various events caused not all soldiers to exit such as addition of lca 3 exploding without check if soldiers got out, since lca were impreg on at the time. - Fixed all lca to happen faster. - Fixed plane in intro to actually look more like its hitting the lca. [*] USA Mission 3 "Operation Cobra" - Fixed positions of mguns/mortars/guns/tanks/infantry [*] USA Mission 4 "Mortain Counterattack" - Fixed actor fire sequences to stop after targets destroyed in scenarios so they don't keep firing at destroyed target. (pak40/panther) - Fixed certain scenario talks not played because using wrong event check [*] USA Mission 5 "Falaise Pocket" - Added a few more German vehicles to the reinforcement roster for more variation - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements - Updated specular settings for environment (ground was too shiny) [*] USA Mission 6 "Battle of Hurtgen Forest" - Added flak88 in first ring along with few more infantry in area - Added a few more German vehicles to the reinforcement roster for more variation - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements - Changed Siegfried dragons teeth to shed destruction [*] USA Mission 9 "Battle of the Bulge" - Added a few more German vehicles to the reinforcement roster for more variation - Fixed enemy patrol easy - Fixed mg/mortar/gun positions, fixed wrong breeds, placed enemy soldiers in more logical positions: trenches, emplacements - Fixed hero on doctrine 2 not staying after submenu back [*] USA Mission 10 "Lair of the Beast" - Removed a lot of heavy entities such as buildings etc on the outside of the map, and unused infantry from when map was being made. - Updated task 2 completion is possible in more logical ways. - Fixed issue where assign2 doctrine vehicle was set to player 0 thus playable right away in single player due to set in start. - Various small fixes. [*] Skirmish AI General logics improvements - Fixed recrew cannons/tanks to prevent paired up soldiers for recrew not ignoring "dont_recrew" tag - Extend visual range for player units when recrewing [/list] [h2]Everything Else[/h2] [list] [*] Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75) [*] Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa) [*] Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform) [*] Added destruction to wooden electrical poles (similar to trees) [*] Added towing weight information to unit icons [*] Added MSAA 8x and Anisotropic 16x to video options [*] Added new USA talks (voices) for Medics (V1 and V2) [*] Added new USA talks (voices) for Tanks (V2 and V3) [*] Added missing satchel charge to Landsverk L-62 [*] Added lvl_8 tank_gun skill (was missing before) [*] Added gun repair/break animation to 155mm GPF platform version [*] Added new slope curve for 8.8cm PzGr.39 [*] Added burned texmods for some flora that was missing it [*] Added 100rd belt version of Browning M19A4 and added it to Willys MB .30 cal [*] Added Liberation German briefing music to game as action_theme_4 [*] Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission [*] Fixed trigger actions sync in coop (caused enemy units to teleport on top of players) [*] Fixed crash that could occur when entering direct control of a human [*] Fixed trees from turning black when burned and instead changed to burned texmod [*] Fixed Panzer3e odd engine break animation [*] Fixed M10 GMC early from having 1 shell of wrong ammo preloaded in gun [*] Fixed 122mm Soviet and Finnish smoke ammo to be White Phosphorus [*] Fixed shooting fx location on M4A3 105 sherman Coax MG [*] Fixed sight picture for CGMC M15A1 [*] Fixed M3 Lee to have 7 crew instead of 6 [*] Fixed M4A2 (Early) missing 3rd/1st person views [*] Fixed Thompson M1A1 30 mag not ejecting on reload [*] Fixed "strange mantlet sight" of jumbos [*] Fixed off-map Mortar calls for MP not causing damage because blast would occur under terrain sometimes [*] Fixed BAR to use correct rifle preset for stats (net difference is a slight nerf) [*] Fixed "strange sight" on 105mm shermans' mantlet [*] Fixed M8 HMC trying to play cook off fx/animations [*] Fixed M20 and M8 Greyhounds to be able to tow [*] Fixed water showing inside LVT4 when in water [*] Fixed German 15mm HE shells to have enough blast energy to damage unarmored cars/trucks [*] Fixed missing mesh inside of StuH 42 [*] Fixed shoulder stretch on die_fwd_01c animation [*] Fixed floating walls on destruction for barn01 [*] Fixed opel blitz transport showing radiator fan on x model [*] Fixed "working wipers" problem on M6 GMC [*] Fixed some volumes on pershing to be "cast" [*] Fixed soviet m4a2 early armor setup [*] Fixed damage view of sdkfz 251/17's gun/turret [*] Fixed French barn shed [*] Fixed Germany house 2 volumes [*] Fixed some missions gameover using wrong localization [*] Fixed mission localization for nations on conquest win screen [*] Fixed missing units in FR localization [*] Fixed missing localization for weather selection on MP Purple Heart Lane [*] Fixed UA and RU localization [*] Updated USA vehicle icons with towing indicators [*] Updated armor modelling of M4 early-late and M4A1 75 early-late [*] Changed Veterancy level 6 to get +3 weapon skill (was +2 before) [*] Changed Veterancy level 8 to get +4 weapon skill (was +3 before) [*] Changes to 20mm Lahti L39 - Fixed projectiles not being synced - Reduced fire rate (55 to 25) - Added zeroing (increases accuracy for each shot at same target) - Increased damage to armor (60 to 75) - Increased accuracy slightly (.85 to .80) [*] Increased distance stealth units are spotted when moving in prone stance (25m to 30m) remaining still is 25m. [*] Increased detect time for heavy tanks and tank destroyers when attacking from 10s to 15s [*] Increased speed of squat bolt rifle animation for humans so they don't skip animation if firing too quickly [*] Increased zeroing accuracy for medium artillery (105mm-122mm Indirect fire weapons) [*] Reduced average time between bursts for assault rifles slightly (increased ROF) [*] Reduced average time between bursts for SMG's slightly (increased ROF) [*] Reduced max accuracy spread from motion for SMG's (reduces accuracy penalty for human movement) [*] Reduced bolt action max rate of fire slightly (only affects Direct control and suppression fire order) [*] Removed M1 Carbine from USA soldiers carrying M1919A6 MG [/list] r15668-15807