Development update #141

Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?

[img]{STEAM_CLAN_IMAGE}/10379584/d1e2f4cd47cabcca4ca01af1d7b9a0f6e1dda762.png[/img] Community members! Since the release of Call to Arms - Gates of Hell: Liberation we have continued working on the game in all areas. One of these is optimization, another is a set of new goodies. In this blog we will discuss both. [h2]Community[/h2] We have broken several records since the release of “Liberation”, and there seems to be some proper excitement surrounding its release. Many content creators showed off some of their amazing skills online, some very nice video catalogs were made and many campaign seasons are being devoured by their subs. In the meantime, the number of concurrent users has more than tripled, and the community is throbbing with activity. On the official Discord server, which welcomed its 20.000th member a few weeks ago, a lot of novice players’ questions were answered. The learning curve in Call to Arms - Gates of Hell might be steep, but our community is steeped in knowledge! [img]{STEAM_CLAN_IMAGE}/10379584/dd8242449051d4250043c9275ec2618fb7738d00.jpg[/img][url={STEAM_CLAN_IMAGE}/10379584/dd8242449051d4250043c9275ec2618fb7738d00.jpg]HD Link[/url] [h2]Optimisation and fixes[/h2] As the player base tripled, we managed to find edge cases of the game not working perfectly. As the sheer size of the game and diversity grew, the memory requirements grew with it. We have worked on optimizing the memory, disk space and overall performance of the game. We have released an update that takes the first steps to address this problem. We have also addressed numerous mission, unit, netcode, balancing and interface issues, so this update will probably be welcomed by everyone. Moreover, your loading time will decrease. [img]{STEAM_CLAN_IMAGE}/10379584/252b022e186adcaa897277c36307ce675f89bfcd.jpg[/img][url={STEAM_CLAN_IMAGE}/10379584/252b022e186adcaa897277c36307ce675f89bfcd.jpg]HD Link[/url] [h2]Recommended specs and game settings.[/h2] Everyone ought to get a good performance boost with this update. For anyone who visits our store page for the first time, we have updated the store page with new recommended system specs. Namely, for those that wish to play at maximum settings, we suggest using an RTX 2060 equivalent or higher, and 32GB of RAM for running the game. The reason is simple: Gates of Hell is not your “conventional” RTS game. You have over 1000 different tanks, vehicles and weapons in the game, over 3500 types of humanskins for soldiers, almost 100 MP maps and the same amount of conquest maps. On top of that, the game has third person control, which drives the visual requirements further! “Liberation” added a significant amount of the above content at once. We are really proud to be able to deliver so much content, and now we’ve made the necessary steps to make sure the game performs well for every player in this new environment we’ve created. We have changed the way the video options influence the look of the game. We have specifically configured the “Ultra” setting for those players whose PCs meet the new recommended system specs that we described above. But, do not worry if you don’t. Because we have redesigned the “high” and “medium” graphic settings to be drastically better in visual quality than before. If you feel that the game is not working well with your system, feel free to try the new presets, your PC will run better and the game will still look great. For those players who run on “low” and “minimum” graphic settings, they will equally be able to enjoy a much prettier game without additional system load. [img]{STEAM_CLAN_IMAGE}/10379584/5af6087a37a687f4186ca0bf4ba9fed1497f0a8f.png[/img] [h2]New units[/h2] We have been working on several vehicles that we want to add. We hope to release them, together with some other goodies, in time for the winter sale. Some of them are less well- known, yet very recognizable, like the ones we showed above. Did you expect more units to be added to “Liberation”? Let us know in the comments! [h2]Did you know?[/h2][list] [*] CtA - GoH is Barbedwire Studios’ first game. Anything you see or hear in the game is made by us. [*] Development of the next DLC has already started[/list] [url=https://discord.com/invite/zyRrWbDV2F][img]{STEAM_CLAN_IMAGE}/10379584/199e04efee454ca9eca8491d8f1d0299ad146a8e.png[/img][/url]