Update #4 now live!

Legionwood 1: Tale of the Two Swords

An epic free-to-play RPG that captures the spirit of the classics of the SNES era.

Hello adventurers. The fourth update for [i]Legionwood[/i] -- something we've been affectionately calling the [b]Combat Overhaul[/b] -- is now live. This update has been in the works for quite a while now, taking into account all of your feedback since the game's release to bring you a brand new experience in combat. The goal with this update is to make combat in [i]Legionwood[/i] more enjoyable while also fixing some balance issues that have existed for quite a while. We hope this will make the progression of your characters feel a little more natural throughout the game. This update implements the following changes: [list][*]The AP point system has been completely rebalanced. It should now be harder to become overpowered, but the system will still reward careful planning. [*]The amount of AP gained upon leveling up has been changed. You'll now get a static 10 points each time you level up (instead of AP scaling based on your level) to account for the above changes. [*]Every enemy in the game has had its stats rewritten to encourage a more natural level progression and minimize level grinding. [*]Party members' natural stat growth from leveling up is now far more standardized, allowing you to differentiate them yourself without worrying about what build they were best suited for. [*]Several bosses have had their status immunities changed, to prevent you from exploiting them. [*]The escape formula has been overhauled; it should now be easier to flee from battles.[/list] If you're continuing an old save after downloading this update, please be sure to take a look at your character's AP - due to the overhaul, you may find they have a bunch of new points to spend.