It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
Hey Everyone,
We have another major update for you. With the 32nd update we looked into fixing one of the worst remaining issues with KW4 - occasional crash when changing levels or engaging in extremely dense combat. This issue was coming from game using too much visual memory - that we managed to finally find a perfect workaround. As a minor inconvenience - you will notice half a second load times when creating new campaign or using Diplomacy window.
In addition today`s update includes better stability, decreased loading times and improvements to the fundamentals of gameplay and performance. You will also notice improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
Now lets take a closer look at what today`s [u]update 32[/u] has in store:
[list]
[*]Minor changes and improvements to Dead Rising DLC
[*]Dead Rising DLC loading screens updated
[*]Foundation work for the upcoming Kingdom Wars Prologue stand alone edition.
[*]Major improvements to stability of the game in all situations
[*]Fixed vast majority of remaining instances where game might crash during intense combat
[*]Fixed last instance of crashing when switching between levels and world map
[*]Visual memory used by the game reduced by 30%
[*]Fixed rare visual glitches showing sometimes on older video cards
[*]Main menu loading time decreased by nearly 50%
[*]Initial loading time into the game decreased by 30%
[*]Major improvements to world map gameplay and army and towns interactions
[*]Fixed a bug where sometimes allied armies were not detected or invited into a battle
[*]Fixed common issues with player being unable to invite second army into the battle
[*]Fixed various issues with using army to interact with nearby towns - recruitment e.t.c
[*]Fixed common issue where sometimes clicking with army to attack another army or town would not do anything
[*]As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu
[/list]