Update 26 - New Features & Improvements

Kingdom Wars 4

It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.

Hey Everyone, We have another big update today that brings a number of new features like camera centering, greatly improves GUI and adds a number of other important improvements across the board - from performance to world map AI. We also focused on fixing last remaining bugs and balancing. In addition this update includes a lot of work on the Dead Rising DLC that is not currently enabled. For our next update we are bringing you Dead Rising DLC. With performance finally on a decent level after over a year long delay we can finally deliver on this. Though please keep in mind - to properly experience Dead Rising DLC you would need at least a mid-range system with SSD due to an extremely large number of undead that the game keeps track of and controls. We are expecting Dead Rising to launch next month. Meanwhile, lets take a closer look at what our [b]26th update[/b] includes: [list] [*]Added new Center View button to armies and towns under attack [*]Center View button allows to center view on a selected army or town before battle [*]Fixed some issues with campaign quest rewards not being given to player [*]Rebalanced all campaign quest rewards – they are much higher now [*]Various balancing improvements to world map AI [*]Additional stability improvements – fixing last remaining crash bugs [*]Reduced the use of visual memory by additional 30% [*]Reworked diplomacy window - it doesn`t reload all the lord portraits [*]Reworked various other windows - so they don`t reload unity portraits again and again [*]Various other GUI improvements across the board [*]Fixed some windows having scaling issues on 4k resolution [*]Reworked cheat console window with a new look [*]If player plays campaign with Plague disabled it will no longer show Plague icons on armies and towns [*]Reworked cheat console with new codes that actually work [*]Using cheat codes marks campaign as sandbox with no achievements gained or stats recorded from that campaign [*]Improved the look of the chat window – better visibility and easier to use [*]No infected icon in resource bar in RTS mode if plague is disabled [*]No infected icon in resource bar on world map if plague is disabled [*]In Skirmish/Co-Op Sieges menu, players set to "None" won't show a portrait [/list]