It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
Hey Everyone,
We have a major 30th milestone update today that greatly improves a lot of areas of the game.
To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.
In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.
And now lets take a closer look at what our [b]30th milestone update[/b] has to offer:
[list]
[*]Total Redesign of starting diplomacy conditions for new campaigns
[*]Redesign of the starting conditions greatly improves World Map AI performance and logic
[*]Player will now face significantly more attacks by enemy kingdoms
[*]Diplomacy redesigns corrects all illogical starting enemies and alliances
[*]Starting conditions are a lot more geographically and historically accurate now
[*]Player Kingdoms AI lords are a lot better at caring out tasks and stances
[*]AI Lords send armies to assist player a lot faster now
[*]AI Lords are a lot more efficient at attacking enemy Kingdoms
[*]AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
[*]Loading world map is about 20% faster now
[*]Performance improvements on the world map
[*]Fixed various bugs with wall construction on the world map
[*]Constructing walls on the world map now always deducts resources
[*]Fix for world map resources sometimes not updating then buying something
[*]Further improvements to camera scrolling
[*]Addition fixes and improvements to edge scrolling the camera
[*]Balancing of starting conditions for Sultans and Kings expansion
[*]Balanced out siege units for faster sieges
[*]Fixed a few unit descriptions
[/list]