Hey Everyone,
We have a major 30th milestone update today that greatly improves a lot of areas of the game.
To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.
In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.
And now lets take a closer look at what our [b]30th milestone update[/b] has to offer:
[list]
[*]Total Redesign of starting diplomacy conditions for new campaigns
[*]Redesign of the starting conditions greatly improves World Map AI performance and logic
[*]Player will now face significantly more attacks by enemy kingdoms
[*]Diplomacy redesigns corrects all illogical starting enemies and alliances
[*]Starting conditions are a lot more geographically and historically accurate now
[*]Player Kingdoms AI lords are a lot better at caring out tasks and stances
[*]AI Lords send armies to assist player a lot faster now
[*]AI Lords are a lot more efficient at attacking enemy Kingdoms
[*]AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
[*]Loading world map is about 20% faster now
[*]Performance improvements on the world map
[*]Fixed various bugs with wall construction on the world map
[*]Constructing walls on the world map now always deducts resources
[*]Fix for world map resources sometimes not updating then buying something
[*]Further improvements to camera scrolling
[*]Addition fixes and improvements to edge scrolling the camera
[*]Balancing of starting conditions for Sultans and Kings expansion
[*]Balanced out siege units for faster sieges
[*]Fixed a few unit descriptions
[/list]