Update 30 - Milestone Update

Hey Everyone, We have a major 30th milestone update today that greatly improves a lot of areas of the game. To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup. In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience. And now lets take a closer look at what our [b]30th milestone update[/b] has to offer: [list] [*]Total Redesign of starting diplomacy conditions for new campaigns [*]Redesign of the starting conditions greatly improves World Map AI performance and logic [*]Player will now face significantly more attacks by enemy kingdoms [*]Diplomacy redesigns corrects all illogical starting enemies and alliances [*]Starting conditions are a lot more geographically and historically accurate now [*]Player Kingdoms AI lords are a lot better at caring out tasks and stances [*]AI Lords send armies to assist player a lot faster now [*]AI Lords are a lot more efficient at attacking enemy Kingdoms [*]AI Lords will no longer train items in Passive mode, and focus on building up resources and estates [*]Loading world map is about 20% faster now [*]Performance improvements on the world map [*]Fixed various bugs with wall construction on the world map [*]Constructing walls on the world map now always deducts resources [*]Fix for world map resources sometimes not updating then buying something [*]Further improvements to camera scrolling [*]Addition fixes and improvements to edge scrolling the camera [*]Balancing of starting conditions for Sultans and Kings expansion [*]Balanced out siege units for faster sieges [*]Fixed a few unit descriptions [/list]