We're currently deploying a [b]massive update[/b]: [h3]Early access 3.6[/h3]. This update is the groundwork for major features like Vehicles, Map maker, competitive clan wars ,new game modes, spectactor mode to name a few.
[h2][b]We expect some instability to happen within the next 48 hours, while we roll out hot fixes to address the bugs and issues being reported by the community.[/b][/h2]
Some basic features like not being able to respawn at outposts, as well as seeing enemy tags are happening, which we are addressing as fast as possible.
[u][b]Bug hunting season is now open! [/b][/u]Please help us by reporting any bugs or issues you may encounter while playing the game within the next 48 hours, so we can address each and every report as soon as possible. To report these bugs you can join our discord server at https://discord.com/invite/d6HhVwq , our forums at www.taskforceelite.com, of if you prefer, leave us a topic on our steam official game forums.
[u][b]Please find below the provisional changelog (being updated) for 3.6:[/b][/u]
Please be aware the update is still being rolled out and some of the items of the list are not yet deployed.
[list]
[*] Fixed crashed/freeze when scrolling mouse during death phase
[*] Fixed map vote repetitiveness issue (Thanks@ ICIshoot & Kawasaki.WAW)
[*] Changed HUD toggle from H->F5
[*] Increased m4 bullet drop (slightly noticeable above 600mt distance)
[*] Added spectator mode
[*] Added new vehicle system. You can now command vehicles to drive you to multiple waypoints and objectives defined by the map creator. RPG direct hits to humvee cause 75DMG to occupants and m203 direct hits cause 20 DMG out of player's 100 HP.
[*] Optimized widget and object ticking time
[*] Added kill hit SFX
[*] Muzzleflash persistency bug fix
[*] Auto-m203 from ladder bug fix
[*] TKOTH Reset timer now a configurable value on server tool
[*] Increased third-person sound for m4 shooting
[*] Added Insurgency Takedown map with a new player visibility tweak
[*] Overhaul to Under Siege map including bigger zone area.
[*] Improvements to Shipyard map
[*] Improvements to Killing Fields map
[*] Claymore kill angle reduced from 90º to 65º
[*] Stationary helicopter sound reduced
[*] Clan war system on server tool (BETA)
[*] Live Results API (BETA)
[*] Moved Outpost on BadBeat Red spear side to outside ruins
[*] Fixed several collision issues
[*] Crouch clipping through walls fix
[*] Bad beat zone downsize
[*] Auto-kick from server after being inactive back to main menu
[*] Improved helicopter physics on takeover, maneuver and hover
[/list]
Thanks everyone who reported bugs. Thank you @DUZ for the large number of contributions.
[h2]Hot patch changelog 3.6b:
[/h2] [list]
[*] Fixed Tactical map displays wrong place of death
[*] Fixed Outpost E bug
[*] Fixed seeing enemy name tags bug (Thanks @pure#7728)
[*] Fixed m203 bugs (thanks @DUZ#8703)
[*] Fixed map rotation broken (Thanks @Bulldog1#2271)
[*] Fixed smoke m203 breaks helicopter
[*] Updated the names of waypoint destinations of vehicles
[*] Fixed desynced reset timer in HUD first time (thanks @Kawa)
[*] Fixed zone issue in Killing Fields and UnderSiege
[*] Fixed missing death cam for Insurgency Takedown
[*] Fixed RPG Damage to 75 and M203 damage to 30 for Humvee hits
[*] Fixed NULL for rebind of Hud on/off
[*] UnderSiege new map version release
[*] Insurgency Takedown map fixes and tweaks release. Removed singing sound.
[*] Shipyard map tweaks release
[*] New Killing Field sniper nest at oil field and other map fixes & tweaks
[*] Updated UnderSiege screenshot
[/list]
Still a few other minor issues pending, for next hot patch, including allowing 0 as reset zone timer.