Roadmap AMA

[b]We would like to invite you to participate today in our AMA, to take place in 30 minutes (July 31 at 4pm Central European Time / 3pm UK / 10am EST) in our official discord channel: https://discord.gg/redspear[/b] [h1]Our Roadmap to Release:[/h1] The following are estimated times for release. The features mentioned per version can be changed without prior notice on the course of development, but remains our goals for each version. [b]The planned versions and release dates:[/b] Version 4.4 ― October 2022 Version 4.5 ― November 2022 Version 4.6 ― December 2022 Version 5 Beta ― January 2023 [h2] Global Improvements[/h2] ― Version 4.4 ―――――――――――――――――― - Upgraded engine version to 4.25 - Multiple bug fixes as reported by community - Performance Optimizations - Delivering custom maps more efficiently - Reducing custom map sizes greatly by increasing default game installation files - Improved and further developed community platform in web - Improved sound design in stock maps ― Version 4.5 ―――――――――――――――――― - New Unique Experimental Gamemode - We hope to become mainstream on public servers (not competitive) - Directional sound and sound oclusion improvements ― Version 4.6 ―――――――――――――――――― - Steam Workshops integration for Custom Maps - In-game store for cosmetics - Overhauling Team Conquer game mode - Steam Achievements API integration - Trading XP for cosmetics - Additional content for unlock - Improving AI behaviors for bots - Adding new map vote full screen at end of round - Improved scoreboards ― Version 5 Beta ―――――――――――――――――― - New Matchmaking system - Early access rank and stats record on profile and full stats reset on full launch - Improved inventory system - Integration with voice system for in-game voice chat - Ranking system overhaul - New Leaderboard system - Additional API features open to community - Improving game scalability. Goal is to achieve 32-player servers - Profiling and optimizing netcode further - New Tutorial system for new players - Killcam: show killer perspective for 3 seconds (3rd person view) to dead player. Does not repeat the shot (for official servers for new arrived players up to rank 10) - Additional data points for advanced stats - Flagball game mode (post-launch as season special) - Adding best custom maps done during Early Access into game default for best user experience at full launch [h2]Game Mechanics & Weapons[/h2] ― Version 4.4 ―――――――――――――――――― - Improving gun values and handling. Slightly higher time to kill - Total Character redesign - Dynamic PSP timers and penalties - Tweaking scopes FOV - Improving utilities bounce physics - Flash utility improvement - Re-adding red Smoke grenade (keeping white as option) - Character Movement improvement with and without ADS - Multiple polish features on character movement and mechanics - Improving auto-attach to ladder angle - Adding quality of life option to opt for press-key to attach ladder - Removing top of ladder animation - Attaching to ladder wont reset player point of view - Adding new graphical configuration to reduce greatly any red-dot ghosting - Improving performance options on settings to have better impact on player experience - Adding battletag feature: Toggle between full nick, battletag or triangle - Fixing scopes seeing through smoke - Adding Raining mechanic blueprint ― Version 4.5 ―――――――――――――――――― - Slope movement speed adjustment based on angle - Adding knockdown animation when explosion happens within close radius - Improving transitions between crouch and standing and from prone to standing - Swimming and diving mechanics with fatigue - Adding destructible props ― Version 4.6 ―――――――――――――――――― - Adding first person view for Spectator Mode - Adding reticle scopes model options and customization - Adding reticle to AK47 as an option - Adding hold-to-use key to change to knife with special animation - Third-person view camera at map start - Revamping Night Vision (first we'll remove it in next update) - Adding tracers (for night maps) as server option - Improving HUD for Spectator Mode - Additional weapons including silencers (tbd) [h2]User Interfaces [/h2] ― Version 4.4 ―――――――――――――――――― - New Game Menus - Polish to In-game minimap - Polish to In-game tactical map - Improving chat UI ― Version 4.5 ―――――――――――――――――― - Adding icon in server browser to show Free-to-Play servers - Polish to In-game HUD - Adding icon in server browser to show servers running custom maps - Adding icon in server browser to show servers running maps with big file sizes [h2]Vehicles[/h2] ― Version 4.5 ―――――――――――――――――― - Adding Rope-down mechanic for Black Hawks - Option to turn off vehicles in server-options for all maps in rotation - Adding .50cal to Black Hawks and Humvees - Adding destructible vehicles - RPGs will destroy vehicles killing occupants - New debris mechanic for destroyed vehicles ― Version 4.6 ―――――――――――――――――― - Adding Zodiac vehicle (attack fast boat) with .50cal [h2]Maps[/h2] ― Version 4.4 ―――――――――――――――――― - Overhaul of all stock maps - Map lighting improvements - New stock maps ― Version 4.5 ―――――――――――――――――― - FPS optimization of all stock maps [h2]Eddie - Map editor[/h2] ― Version 4.4 ―――――――――――――――――― - New minimap and tactical map auto-make feature for Eddie - New assets including unique customs - Upgraded version to 4.25 - Existing custom maps will have to repackage for new version ― Version 4.5 ―――――――――――――――――― - Design and Feature overhaul of Server - Windows Server Tool [h2]Cooperative mode[/h2] ― Post Launch ―――――――――――――――――― - Full coop system and official missions to be released as DLC post-launch