[b]We would like to invite you to participate today in our AMA, to take place in 30 minutes (July 31 at 4pm Central European Time / 3pm UK / 10am EST) in our official discord channel: https://discord.gg/redspear[/b]
[h1]Our Roadmap to Release:[/h1]
The following are estimated times for release. The features mentioned per version can be changed without prior notice on the course of development, but remains our goals for each version.
[b]The planned versions and release dates:[/b]
Version 4.4 ― October 2022
Version 4.5 ― November 2022
Version 4.6 ― December 2022
Version 5 Beta ― January 2023
[h2] Global Improvements[/h2]
― Version 4.4 ――――――――――――――――――
- Upgraded engine version to 4.25
- Multiple bug fixes as reported by community
- Performance Optimizations
- Delivering custom maps more efficiently
- Reducing custom map sizes greatly by increasing default game installation files
- Improved and further developed community platform in web
- Improved sound design in stock maps
― Version 4.5 ――――――――――――――――――
- New Unique Experimental Gamemode - We hope to become mainstream on public servers (not competitive)
- Directional sound and sound oclusion improvements
― Version 4.6 ――――――――――――――――――
- Steam Workshops integration for Custom Maps
- In-game store for cosmetics
- Overhauling Team Conquer game mode
- Steam Achievements API integration
- Trading XP for cosmetics
- Additional content for unlock
- Improving AI behaviors for bots
- Adding new map vote full screen at end of round
- Improved scoreboards
― Version 5 Beta ――――――――――――――――――
- New Matchmaking system
- Early access rank and stats record on profile and full stats reset on full launch
- Improved inventory system
- Integration with voice system for in-game voice chat
- Ranking system overhaul
- New Leaderboard system
- Additional API features open to community
- Improving game scalability. Goal is to achieve 32-player servers
- Profiling and optimizing netcode further
- New Tutorial system for new players
- Killcam: show killer perspective for 3 seconds (3rd person view) to dead player. Does not repeat the shot (for official servers for new arrived players up to rank 10) - Additional data points for advanced stats
- Flagball game mode (post-launch as season special)
- Adding best custom maps done during Early Access into game default for best user experience at full launch
[h2]Game Mechanics & Weapons[/h2]
― Version 4.4 ――――――――――――――――――
- Improving gun values and handling. Slightly higher time to kill
- Total Character redesign
- Dynamic PSP timers and penalties
- Tweaking scopes FOV
- Improving utilities bounce physics
- Flash utility improvement
- Re-adding red Smoke grenade (keeping white as option)
- Character Movement improvement with and without ADS
- Multiple polish features on character movement and mechanics
- Improving auto-attach to ladder angle
- Adding quality of life option to opt for press-key to attach ladder
- Removing top of ladder animation
- Attaching to ladder wont reset player point of view
- Adding new graphical configuration to reduce greatly any red-dot ghosting
- Improving performance options on settings to have better impact on player experience
- Adding battletag feature: Toggle between full nick, battletag or triangle
- Fixing scopes seeing through smoke
- Adding Raining mechanic blueprint
― Version 4.5 ――――――――――――――――――
- Slope movement speed adjustment based on angle
- Adding knockdown animation when explosion happens within close radius
- Improving transitions between crouch and standing and from prone to standing
- Swimming and diving mechanics with fatigue
- Adding destructible props
― Version 4.6 ――――――――――――――――――
- Adding first person view for Spectator Mode
- Adding reticle scopes model options and customization
- Adding reticle to AK47 as an option
- Adding hold-to-use key to change to knife with special animation
- Third-person view camera at map start
- Revamping Night Vision (first we'll remove it in next update)
- Adding tracers (for night maps) as server option
- Improving HUD for Spectator Mode
- Additional weapons including silencers (tbd)
[h2]User Interfaces
[/h2]
― Version 4.4 ――――――――――――――――――
- New Game Menus
- Polish to In-game minimap
- Polish to In-game tactical map
- Improving chat UI
― Version 4.5 ――――――――――――――――――
- Adding icon in server browser to show Free-to-Play servers
- Polish to In-game HUD
- Adding icon in server browser to show servers running custom maps
- Adding icon in server browser to show servers running maps with big file sizes
[h2]Vehicles[/h2]
― Version 4.5 ――――――――――――――――――
- Adding Rope-down mechanic for Black Hawks
- Option to turn off vehicles in server-options for all maps in rotation
- Adding .50cal to Black Hawks and Humvees
- Adding destructible vehicles
- RPGs will destroy vehicles killing occupants
- New debris mechanic for destroyed vehicles
― Version 4.6 ――――――――――――――――――
- Adding Zodiac vehicle (attack fast boat) with .50cal
[h2]Maps[/h2]
― Version 4.4 ――――――――――――――――――
- Overhaul of all stock maps
- Map lighting improvements
- New stock maps
― Version 4.5 ――――――――――――――――――
- FPS optimization of all stock maps
[h2]Eddie - Map editor[/h2]
― Version 4.4 ――――――――――――――――――
- New minimap and tactical map auto-make feature for Eddie
- New assets including unique customs
- Upgraded version to 4.25
- Existing custom maps will have to repackage for new version
― Version 4.5 ――――――――――――――――――
- Design and Feature overhaul of Server - Windows Server Tool
[h2]Cooperative mode[/h2]
― Post Launch ――――――――――――――――――
- Full coop system and official missions to be released as DLC post-launch